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Thread: Map editor this week, Mac edition Next week

  1. #11
    Alex's Avatar Junior Member
    Join Date
    May 2009
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    84

    Default Re: Map editor this week, Mac edition Next week

    Can't believe I still don't have the beta.
    I'm sure it'll be possible to get the map editor one way or another.
    I can't wait to see it in action.

  2. #12

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by TWD View Post
    Shacknews has this extra little tidbit in their story on the matter:

    "As for balance changes in the patch, I'm told that Marauders will be buffed a bit following the "over-nerf" they received in Patch 8, according to lead designer Dustin Browder. This will most likely be tied to decreasing the cost and build-time of the concussive shells upgrade."
    I seriously hope you're joking. Marauders need to be nerfed more! Into support units, not fucking backbone.

  3. #13

    Default Re: Map editor this week, Mac edition Next week

    Why in the world would marauders get buffed.....if anything, they should have the +armored damage nerfed a slight amount (like from 10 to 8).

  4. #14

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by TWD View Post
    Shacknews has this extra little tidbit in their story on the matter:

    "As for balance changes in the patch, I'm told that Marauders will be buffed a bit following the "over-nerf" they received in Patch 8, according to lead designer Dustin Browder. This will most likely be tied to decreasing the cost and build-time of the concussive shells upgrade."
    If this is true, battle.net forums are gonna be full of hilarious nerd rage.

    Marauders are fine as they are. They need to buff the mech more, not the marauders.

  5. #15
    Junior Member
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    May 2009
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    Default Re: Map editor this week, Mac edition Next week

    Make them more expensive, and give them AoE slowing.
    Aoe is conducive to support role, whereas the increased cost will prevent their usage as core infantry.

    Heck maybe even make it "electro-concussive". Does a diff amount/duration of slow to Mech units.

  6. #16

    Default Re: Map editor this week, Mac edition Next week

    Yeah I had a bit of nerd rage when I read that as well. I'm hoping that they're just wrong. Then again decreasing the research speed wouldn't be a huge deal anyways as long as other things get buffs.
    ________
    CHEAP GLASS BONGS
    Last edited by TWD; 09-14-2011 at 09:12 PM.

  7. #17

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by Iceman_jkh View Post
    Make them more expensive, and give them AoE slowing.
    Aoe is conducive to support role, whereas the increased cost will prevent their usage as core infantry.

    Heck maybe even make it "electro-concussive". Does a diff amount/duration of slow to Mech units.
    Honestly not a half bad idea, would be fun as heck to test ^_^.

    But yeah they need to buff mech a bit. I haven't seen too many builds other than thor rush that really uses mech.

    Perhaps they could add some sort of mines to hellions, hehehehe.

    MAGMA MINES! Who's with me! AoE damage on explosion that burns units that stay in it (small amount to soften clusters up).

    That'd be awesome.

  8. #18

    Default Re: Map editor this week, Mac edition Next week

    Marauders with AoE is a terrible idea. It'd make them more powerful vs. swarms of units, ie. Zerglings/Banelings/Marines/Zealots... which are supposed to counter Marauders.
    http://img687.imageshack.us/img687/7699/commun1.png

  9. #19

    Default Re: Map editor this week, Mac edition Next week

    I love it when Blizzard changes things that absolutly no one was complaining about...

  10. #20
    Centipede's Avatar Junior Member
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    Mar 2010
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    123

    Default Re: Map editor this week, Mac edition Next week

    My desire for a key just tripled.

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