Can't believe I still don't have the beta.
I'm sure it'll be possible to get the map editor one way or another.
I can't wait to see it in action.![]()
04-20-2010, 04:22 PM
#11
Can't believe I still don't have the beta.
I'm sure it'll be possible to get the map editor one way or another.
I can't wait to see it in action.![]()
04-20-2010, 04:24 PM
#12
04-20-2010, 04:28 PM
#13
Why in the world would marauders get buffed.....if anything, they should have the +armored damage nerfed a slight amount (like from 10 to 8).
04-20-2010, 04:28 PM
#14
04-20-2010, 04:30 PM
#15
Make them more expensive, and give them AoE slowing.
Aoe is conducive to support role, whereas the increased cost will prevent their usage as core infantry.
Heck maybe even make it "electro-concussive". Does a diff amount/duration of slow to Mech units.
04-20-2010, 04:32 PM
#16
Yeah I had a bit of nerd rage when I read that as well. I'm hoping that they're just wrong. Then again decreasing the research speed wouldn't be a huge deal anyways as long as other things get buffs.
________
CHEAP GLASS BONGS
Last edited by TWD; 09-14-2011 at 09:12 PM.
04-20-2010, 04:32 PM
#17
Honestly not a half bad idea, would be fun as heck to test ^_^.
But yeah they need to buff mech a bit. I haven't seen too many builds other than thor rush that really uses mech.
Perhaps they could add some sort of mines to hellions, hehehehe.
MAGMA MINES! Who's with me! AoE damage on explosion that burns units that stay in it (small amount to soften clusters up).
That'd be awesome.
04-20-2010, 04:38 PM
#18
Marauders with AoE is a terrible idea. It'd make them more powerful vs. swarms of units, ie. Zerglings/Banelings/Marines/Zealots... which are supposed to counter Marauders.
04-20-2010, 04:41 PM
#19
04-20-2010, 04:45 PM
#20
My desire for a key just tripled.![]()