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Thread: Map editor this week, Mac edition Next week

  1. #31
    Centipede's Avatar Junior Member
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    Mar 2010
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    Default Re: Map editor this week, Mac edition Next week

    I wonder if the editor will have any limitations for the purposes of beta and spoiler prevention? (i.e. leaving things out, just including the maps and units we have now while having the campaign stuff not included.)

  2. #32

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by Iceman_jkh View Post
    As long as the AoE is a reasonable size, say 1-2 radii (note: I dont know the correct hex units, but make it so it only effects the adjacent unit, nothing like a like PsiStorm AoE), the AoE shouldnt be a bad thing. Also, when you have an AoE ability like the, the usefulness is dimished when AoE's overlap (so long as effect is not cumulative), unless the player micros the attack to economise the AoE.
    2 radi is greater then psistorm lols -_-.

  3. #33

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by Centipede View Post
    I wonder if the editor will have any limitations for the purposes of beta and spoiler prevention? (i.e. leaving things out, just including the maps and units we have now while having the campaign stuff not included.)
    They will strip out anything that has to do with the campaign you can be sure of that.

  4. #34

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by Hav0x View Post
    They will strip out anything that has to do with the campaign you can be sure of that.
    And we will dig up that witch they miss.

  5. #35
    Lucifer's Avatar Junior Member
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    Feb 2010
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    Default Re: Map editor this week, Mac edition Next week

    If anyone wants to use the map editor to work on an interesting project, I'm trying to get one started.
    Fate has been whimsical of late.

  6. #36

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by Iceman_jkh View Post
    As long as the AoE is a reasonable size, say 1-2 radii (note: I dont know the correct hex units, but make it so it only effects the adjacent unit, nothing like a like PsiStorm AoE), the AoE shouldnt be a bad thing.
    The smallest AOE means a single Marauder will slow down 5 Zerglings instead of 1.

    Also, when you have an AoE ability like the, the usefulness is dimished when AoE's overlap (so long as effect is not cumulative)
    The usefulness is diminished as opposed to what it could be if they all attacked different targets, sure. But the usefulness of single-target slow is just as diminished (more, actually) when Marauders attack the same targets right now.

    You're buffing them significantly.
    http://img687.imageshack.us/img687/7699/commun1.png

  7. #37

    Default Re: Map editor this week, Mac edition Next week

    I have a feeling this patch is going to be delayed because of this "strange" error.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  8. #38

    Default Re: Map editor this week, Mac edition Next week

    Wow. Map editor and beta for Mac!!! This is gonna be an uber epic patch.

  9. #39

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by SonOfChaos View Post
    Wow. Map editor and beta for Mac!!! This is gonna be an uber epic patch.
    They are even buffing units that need to be nerfed. Thats Epic!

  10. #40

    Default Re: Map editor this week, Mac edition Next week

    Quote Originally Posted by KadajSouba View Post
    So, they finally decided to open the doors of hell...


    RELEASE THE KRAKEN!!!!!!


    Now all we need is a portal key!

    ---

    I'm personally wondering if they are going to change anything about Reaper rushes in this patch.

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