Because, for crying out loud, Command and Conquer had mass unit selection.
So why do they choose to justify it like this? Well, because it's a decision that has affected gameplay and made it easier for people to control large armies, albeit giving up a degree of micromanagement. Like I've said before, so many games you see, even the high level ones, are about big armies clashing rather than the strategically deep action you saw being spread out all across the map. Whether this will still be true or not when the game starts evolving is something we can only guess at. I don't like the current "Look my army's bigger dan urz and I micro my one army better" wins that occur so often. I hope I'm wrong in assuming that this happens all the time. But most replays I've seen have ended like this.
Anyway, it's a mechanic that provides easier access to SCII for casual players. Is this a bad thing? Not necessarily. But don't spin it as a 'natural evolution' of sorts, cause it isn't. Or do you think they couldn't uncap unit selection back in 2003 when they made TFT, or back when BW was released? It's just a decision made to influence gameplay in a way to make it more accessible. Again, not necessarily a bad thing. But is a little honesty too much to ask for?




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