Starcraft 2 melee is hands down good. It's above average in almost every respect. Just playing around in it you instantly are awed by the limitless polish and the time spent on the game can be seen. However, is it memorable? Putting aside all of the gameplay imperfections right now does the game leave an impression? Are you saying to yourself, "remember that craazzy game I played, I'll never forget that." Is this a game you can see yourself sitting down with your friend and loving?
My answer: Not yet. I've played fun games, yes. I've found a favorite 2v2 partner, Mellowfellow. I've had great games with Gritten where we just messed around and others. BUT I'm not seeing the same type of nostalgic memories from WC3, a game I thought had much deeper flaws than this.
I can't figure out why. Is it because the 2v2 team aspect much harder to coordinate because of the size and complexity of the game? All I know is I'm not going to be playing 2v2's with my school buddy ( who isn't in the beta ) till 4 AM Saturday morning. I just can't see it happening. Teamwork seems to be totally absent even in the best situations. They've tried to stress / force teamwork through Twilight Fortress but that map is hated because of it's awkwardness.
For me it's ironic that the melee, the component that they've spent by far the most time balancing/developing, is the least thrilling. I have great expectations that the rest of the game is going to pull through. We've already seen what the map editor can do. But for me the melee not only got stale quickly (I understand there's a few maps), but it's just not as memorable. It's a great game, yes, and it is like chess and we're not going to fully understand the formula for years, even. However, when you go and just look at the main picture I don't see an outstanding melee product I'm going to be playing forever. Yes it's good, but something is lacking, maybe fun? I feel like I can play the game without thinking at all because it's so fast, instead reverting to preplanned and tested methods, however, when I do think about the game I still don't see any difference
(Again, I didn't think WC3 had even as well balanced/thought out multiplayer but I ended up playing it a lot)
I have a good friend who restated the game designer's of Warhammer analogy: Warhammer fantasy is like chess, Warhammer 40k is like checkers. They're both similar games until you really start to look at it.
I know I've constantly referred to Starcraft 2 as Chess, but that's just a matter of convenience to display the type of balance and limitness they try and instill in the game. But if you made a scale and on one end was Checkers and the other end was chess and Warcraft 3 was on the Checkers side and Starcraft the chess, where would you put Starcraft 2? It surely doesn't belong next to Starcraft, however, it doesn't belong next to Warcraft 3 either. Instead I think it's more of a hybrid that leans towards Starcraft but carriers many of Warcraft's elements that ruined the game. (Automation, heroes (yes they're still there) etc.)
/Hoping for a better release. I don't think balance changes can fix this.
/#1 Blizzard RTS Fan