Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 52

Thread: Why not give the Carrier a weakened planet-cracker?

  1. #21

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Quote Originally Posted by Sietsh-Tenk View Post
    It's just an idea, but we need something to beef up the Carrier.
    No, we don't need anything to beef up the carrier. Crit mass carriers are already very dangerous.

  2. #22

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Quote Originally Posted by Kknewkles View Post
    I were trying to pull a joke there.((
    Oh, I should have written "to shoot Lings to check the Yamato splash"

    And it's a good thing - because Rays(and many others, say, Zealots) would be totally owned by Yamato.
    Well now they are owned by the cheaper Ravens with Seeker missiles aren't they? ...

    Also i think carriers,should get some sort of a beam weapon(that requires energy) that doesn't actually deal damage but increases damage taken by the units that are hit by the ability what do you think?

  3. #23
    Junior Member
    Join Date
    May 2009
    Posts
    157

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Quote Originally Posted by arthas View Post
    Well now they are owned by the cheaper Ravens with Seeker missiles aren't they? ...

    Also i think carriers,should get some sort of a beam weapon(that requires energy) that doesn't actually deal damage but increases damage taken by the units that are hit by the ability what do you think?
    I like the last one. And sure, Triceron, if you get a critical mass of Carriers they are unstoppable, but by definition anything you get a critical mass of is unstoppable. It's a non-argument.

    Fact of the matter is, I've rarely seen Carriers in any matchup. Maybe I've been watching the wrong replays, but an expensive late-game domination unit should be able to exactly do that: dominate. Of course, it should be counterable, but there are plenty of units that can counter mass Carriers. Just like in SC1, if a unit is good (like the Carrier was, it showed up tons of times in PvT to break proper defense), it doesn't mean it's OP. If you never see a unit used, it needs to be buffed or might as well not be there. The Ghost was almost never used in SC1. Did they buff it? Yes. Because it was necessary. Now it's being used.

    I hope they will restore the Carrier to its former glory.

  4. #24
    Junior Member
    Join Date
    May 2009
    Posts
    157

    Default Re: Why not give the Carrier a weakened planet-cracker?

    I really love the shield-battery idea. But if put on the Carrier, it would delegate it more to a tactical support role, rather than widening the scope of its strategic possibilities. Still, it's more creative than my own 'Let's put a big gun on it!".

    Also, follow the ongoing controversy on my rant about Robert Kotick, CEO of Activision-Blizzard and official douchebag of the year/month/day:

    The initiation:

    http://sclegacy.com/forums/showthread.php?t=3580

    The aftermath:

    http://sclegacy.com/forums/showthrea...1903#post81903

  5. #25

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Lack of seeing a unit used regularly in games is not a compelling reason to add a new spell or ability.

    Abilties are added to units for a reason, a purpose. Carriers already attack air/ground, have a fairly long range, mess up AI targetting with many interceptors and are very potent late-game units. They don't need to fire off giant beams under them - that's what making Void Rays is for. They don't need to debuff enemy units.

    Carriers don't need more incentives. They're not usually seen in games because their tech requirement is high, not because they don't have enough use in the battlefield.

  6. #26

    Default Re: Why not give the Carrier a weakened planet-cracker?

    I think carrier build time should be decreased to encourage it's use. Give it the same cost, but reduce production time. I have seen carriers in SC2 in good numbers and BOY are they powerful lol!

    I won my last PvZ WITH carriers lol !

  7. #27

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Quote Originally Posted by arthas View Post
    Well now they are owned by the cheaper Ravens with Seeker missiles aren't they? ...

    Also i think carriers,should get some sort of a beam weapon(that requires energy) that doesn't actually deal damage but increases damage taken by the units that are hit by the ability what do you think?
    Ravens are ok with that)
    I'd be more pleased with Carrier having a planet-cracker)

  8. #28

    Default Re: Why not give the Carrier a weakened planet-cracker?

    I would love to see the carrier tip over forwards and aim its death ray straight into the earth.

    It would probably immediately run itself into the ground, but oh wellz!

  9. #29

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Sounds cool, i like it but, while the beam is under casting, the intercepters shouldn't be active until the beam is finished

  10. #30
    horror's Avatar Junior Member
    Join Date
    May 2009
    Posts
    169

    Default Re: Why not give the Carrier a weakened planet-cracker?

    Kinda dumb. It's called Carrier because it carries stuff. It's not called Void Ray, or Battlecruiser. The main idea of the unit is that its a support unit. True, Carriers only work well when massed, but there aren't many units that are useful on their own without being massed. You don't see 5 Marauders running around the map on their own. They'll either be in larger numbers, or included into a mix.

    As far as I can see, the concept of the Carrier is fine. It's just how people perceive it, that makes it so unattractive. It's not a one hit wonder, you have to throw it in a mix or mass.

    Also, giving it a planet cracker would cross roles with the aforementioned units, Void Ray and Battlecruiser.


    It's not the Carrier that needs changing here, but the Mothership. Fleet Beacon is currently, like the Twilight Council, not a very viable tech building to build.
    Last edited by horror; 04-18-2010 at 06:05 AM.

Similar Threads

  1. The great Carrier debacle
    By Wankey in forum StarCraft Discussion
    Replies: 34
    Last Post: 02-21-2010, 10:18 PM
  2. Old Carrier vs New Carrier
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 227
    Last Post: 02-02-2010, 03:26 PM
  3. Carrier death => suicidal Interceptors
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 85
    Last Post: 11-18-2009, 01:18 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •