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Thread: Fungal Growth?

  1. #31

    Default Re: Fungal Growth?

    Quote Originally Posted by RamiZ View Post
    Colossi? Immortals? Ultras? Thors?
    Ultras, yes, but when will you see Ultras in a ZvZ?

    Immortals... maybe. But siege-range colossi? No chance.

    The Infestor will just die because it's health is so low. You can't protect it. And it's so slow, your opponent will see it coming from a mile away and it won't be able to escape.
    Last edited by Aldrius; 04-19-2010 at 06:50 AM.


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  2. #32

    Default Re: Fungal Growth?

    Quote Originally Posted by Nicol Bolas View Post
    The fact that the Infestor is tethered to the unit permanently is what makes it unworkable. The original form was just a 10-second mind control, but this form means that the unit will simply be under control for about 1 second before the Infestor is focus-fired and killed.
    unless that infest is in a utterly superb position, like on a cliff when tehre arnt detectors.

    happened to me once, and more or less cost me the game. true story. i ahve the replay attached somwhere around here.

    but yes, i agree, NP is much too situational & cumbersome.
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  3. #33

    Default Re: Fungal Growth?

    Quote Originally Posted by Todie View Post
    unless that infest is in a utterly superb position, like on a cliff when tehre arnt detectors.

    happened to me once, and more or less cost me the game. true story. i ahve the replay attached somwhere around here.

    but yes, i agree, NP is much too situational & cumbersome.
    That was an awesome move, but you'll never experience that again since you'll spot your cliffs from now on...

  4. #34

    Default Re: Fungal Growth?

    Quote Originally Posted by Hammy View Post
    Ah, if they've got 90hp then they should 2-shot them. That's how it worked for hydra until they nerfed them, and they had the exact same stats. That's good to know.

    .
    I just tested it out,I'm sad to say the regeneration does NOT kick in immediatly after you have taken damage,so Thors with no upgrades will one shot Infestors with noe ups...Except if the Thor has 0 ups and Infestors has 1 up,I think that's the case you have probably seen...

  5. #35

    Default Re: Fungal Growth?

    What? I was in a game with Taoo and I'm really sure the 1hp kicks in. I'll try that again since you seem to be sure, but I remain convinced that infestors do NOT get one-shot by thors (both units being 0/0 of course). Further confirmation incomming...

  6. #36

    Default Re: Fungal Growth?

    Quote Originally Posted by Nicol Bolas View Post
    The fact that the Infestor is tethered to the unit permanently is what makes it unworkable. The original form was just a 10-second mind control, but this form means that the unit will simply be under control for about 1 second before the Infestor is focus-fired and killed.
    Gotta agree with this... neural parasite does not appeal to me as a useful spell one bit.

  7. #37

    Default Re: Fungal Growth?

    Quote Originally Posted by Hammy View Post
    What? I was in a game with Taoo and I'm really sure the 1hp kicks in. I'll try that again since you seem to be sure, but I remain convinced that infestors do NOT get one-shot by thors (both units being 0/0 of course). Further confirmation incomming...
    Maybe it is because HP regen comes on interval of, for example 5 seconds, so when Arthas tested it, that interval passed already, and when you tested that 5th second finished just between the second and first Thor's attack.
    It works somehow similar in some other games, so I guess they could have done it with SC2 too.
    "Living for the Swarm!"

  8. #38

    Default Re: Fungal Growth?

    Nope, 100% sure 0/0 thors leave 0/0 infestors with 1hp. I just tested it on 15 infestors. Perhaps i've been trolled.

  9. #39

    Default Re: Fungal Growth?

    Quote Originally Posted by Hammy View Post
    Perhaps i've been trolled.
    LOL!
    "Living for the Swarm!"

  10. #40

    Default Re: Fungal Growth?

    Quote Originally Posted by Hammy View Post
    Nope, 100% sure 0/0 thors leave 0/0 infestors with 1hp. I just tested it on 15 infestors. Perhaps i've been trolled.
    EDIT : OMG,may bad it was 1-2 not 1-0 i'm such a troll,wait right know i'm double testing,you are a good troll hunter
    Last edited by arthas; 04-21-2010 at 12:02 PM.

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