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Thread: Should addons be allowed to be built on all sides?

  1. #21

    Default Re: Should addons be allowed to be built on all sides?

    Honestly, to me this is comparable to individually placing Protoss units for Warp Gate, or individually morphing Larvae in a Hatchery. Both of them seem like huge wastes of time on paper, but in-game they are a relatively minor hassle compared to what you get for the time spent doing it.
    I don't agree, I like being able to while scouting wiht my scvs or fighting a battle to laydown addons without looking ( just like how i spawn larva without looking).

    But not only that I just like where the addons are right now, seems ionic to me and its easily readable, would look weird if i scanned a base and saw 10 rax with random tech lab placements. Plus I dont see a reason for this change, everything works out nicely how it is now, you place your buildings in a way that allows addon space or lift them to find room and you make walloffs with them. Also I think small things like what if i barely had vision of a rax? and the add on was BEHIND it, instead of infront of it. I wouldn't see the tech lab - one could argue that thats a good thing, but I think that small stuff like that just adds to the already hard to scout terran lol.

    I didn't read this thread so maybe theres some good reason but I feel like theres no real reason for the change. And I like how the building looks with addons to the right, factory's specially.

    A bit off topic but there should be upgrade animations for buildings - it really annoys me I cant know if there upgrading concussive range or something. (it should be like this for all races)
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
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  2. #22

    Default Re: Should addons be allowed to be built on all sides?

    Quote Originally Posted by Islandsnake View Post
    I don't agree, I like being able to while scouting wiht my scvs or fighting a battle to laydown addons without looking ( just like how i spawn larva without looking).
    Check out my last post on page 1. It may or may not sway your opinion.
    http://img687.imageshack.us/img687/7699/commun1.png

  3. #23

    Default Re: Should addons be allowed to be built on all sides?

    Im not sold on the idea sadly =/ But we all can't agree ^_^

    Currently if you place your rax wrong, you need to lift to make the addon which could in some situations cost you the game - but with this system you can just plop it down where you want it so building placement becomes less important.

    Also I think it may makes things slightly harder to distinguish for a observer or player during a scout or something. (But maybe not).

    And yeah like I said before I don't like how the factory would look with the addon in-front or behind!

    I think its good to try to come up with ideas to give players something to do like warpgates, But I would remind you that as far as I know terrans are the ONLY macro mechanics that forces you to go back to your base with the mule( I think can cast it on the mini map but I don't think they'll auto mine I could be wrong but I don't think so) Pylon power can be where you want it afterall.

    Something like drop pods, would be a much more fun use of my clicks ^_^ ( but even then I would just rally units into the drop pods and then use hotkeys without going back to my base.

    Also having something like this conflicts with the way I manage things, If i want to lift and quickly put down a addon I don't want to have to worry about picking the direction of the addon before I land it, I could forsee maybe "mis fires" with that. If you could per say TAP the button and have them place normally or HOLD the button and be able to pick then I guess that would be a bit better, but similar to the queen idea that n00b had - I don't see why terran needs this or why its a major improvement over the systems that we already have in place.
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
    Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
    - Oh its a egg I wonder whats inside! =)

  4. #24

    Default Re: Should addons be allowed to be built on all sides?

    1) click barracks
    2) click reactor hotkey
    3) 4 areas around the barracks light up (just like when you wanted to land a factory at a machine shop in SCBW) If there is an obstruction, the area is red, not green
    4) Click which one you want
    5) Reactor builds

    Why is that difficult? It is literally one click more.

    They could even add in a hotkey (like hitting the reactor hotkey twice builds it automatically in the right position (default))

    I kind of like the current system though, but if they want to improve it, go for it.

  5. #25
    Junior Member
    Join Date
    May 2009
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    Default Re: Should addons be allowed to be built on all sides?

    Quote Originally Posted by n00bonicPlague View Post
    When I first played Terran in SC1, I was a bit frustrated that addons could only be built in that lower section off of the right side of buildings. I had hopes that this would change in SC2 along with their added multipurpose usability.
    Your thoughts?
    Abso-f*cking-lutely Yes!

    I hated the fact that this wasn't remedied for SC2 (yes, I thought it was broken/a limitation). I note there are 2 valid issues mentioned in this thread:

    1. Conflict when landing between 2 addons (1 either side)
    2. Having to go back to the building to select the addon's location.

    Item 1 could be solved by having the building land, and attaching to the first addon it sees (starting at default loc'n and going clockwise/c-clockwise). After that, the player can select the "Switch Addon" ability, causing a slight cooldown as the building detaches and attaches to the other addon (without lifting off). IMO, this would also allow dual addons on/around the same building and the 'Switch addon' feature would allow you to swap tech without having to liftoff. Granted liftoff isnt that painful to do, but this solves that, so why NOT have it.

    Item 2 can be solved by having the default location as the location currently used by blizz, where if a player pressed ENTER (or R or X again)after pressing the R or X it simply builds the addon right there, without you having to place it (ie: watching/being at the building itself).

    Not that this has ANY bearing on the actual justification, but addons are now attached via by hoses (fuel, hydraulic, electricity, etc) rather than the old fly-bridge/hard structure that retracted/extended between the buildings - even more reason why flexible placement is possible.

    /2 cents
    Last edited by Iceman_jkh; 04-15-2010 at 04:58 PM.

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