I don't agree, I like being able to while scouting wiht my scvs or fighting a battle to laydown addons without looking ( just like how i spawn larva without looking).Honestly, to me this is comparable to individually placing Protoss units for Warp Gate, or individually morphing Larvae in a Hatchery. Both of them seem like huge wastes of time on paper, but in-game they are a relatively minor hassle compared to what you get for the time spent doing it.
But not only that I just like where the addons are right now, seems ionic to me and its easily readable, would look weird if i scanned a base and saw 10 rax with random tech lab placements. Plus I dont see a reason for this change, everything works out nicely how it is now, you place your buildings in a way that allows addon space or lift them to find room and you make walloffs with them. Also I think small things like what if i barely had vision of a rax? and the add on was BEHIND it, instead of infront of it. I wouldn't see the tech lab - one could argue that thats a good thing, but I think that small stuff like that just adds to the already hard to scout terran lol.
I didn't read this thread so maybe theres some good reason but I feel like theres no real reason for the change. And I like how the building looks with addons to the right, factory's specially.
A bit off topic but there should be upgrade animations for buildings - it really annoys me I cant know if there upgrading concussive range or something. (it should be like this for all races)








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