I made this suggestion in a topic pertaining to Zerg lacking T1 AA options, and it occurred to me, this suggest affects more then just that, as well more then just Zerg.
Scouting your opponent should not come with out cost/risk - but the option should always be available. This concept is perfectly up Blizzards train of thought. They want you to make choices, but at the moment, it feels like if you can't scout your enemy, you aren't making a choice as much as you are making a gamble/risk they go the way you think they might.
Currently, aside of sending a worker into your enemy's base before they wall it off (Zerg can't wall of clearly) can yield you a vast amount of knowledge, if you know what to make of it all. The issue is a player can quickly change plans after being scouted early game pre-wall off, and if you have to wait till T2(Terran's being the only race capable pre-T2 with Scan) to scout again, then you play not so much a competitive early game as a gambling early game.
Why would Blizzard not want you to, again, at a cost...scout your enemy despite what point the game is at?
Until T2 and fast air units, what options past early worker scout do each race have?
Terran again, at a cost, can scan. Protoss and Zerg have to fast tech - and fast tech leaves one vulnerable to heavy early game attack - sure players take that risk...but why can we not have other options?
As far as Overlords go, in regards to T1(aka slow) they are an option, and indeed they are perhaps most useful at the moment vs Protoss very early, being they are actually the slowest to get to AA... or at least it comes at a different build; yet the issue remains that the cost is too heavy to scout early game with a Overlord once AA is out, because you truly must sacrifice that overlord...which is not the issue as the lack of information you can gather before that overlord dies with out getting the information you craved.
Currently, in my honest opinion, I think Terran are fine with scan. It's certainly not free, but it's there as an option as well a risk if they scan where the army isn't there.
I can't truly vouch for Protoss, but I want to say they are in the same boat as Zerg.
[This is only a suggestion, I'm not debating this as a balanced idea/suggestion as much as to give a idea as to how one could help pre-T2 scouting]At least as far as Zerg go, I think the Overlord speed upgrade dropping to T1 is an option. Adjust the cost so it's not cheap, as well consider that's 100mins and supply we risk sending out to spot enemy information. It's hard to truly compare it to Scan, and I'm just tossing it out there to see how people react to said train of thought, not per-say to state an unbalanced idea.
Edit: Another option of making Overseers available T1 without Changling till T2 a viable option - for that cost you get a fast overlord.
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I'm only 1 player however, and the common mistake we make is that we think we know best...yet if others agree scouting pre-T1 is an issue overall to how the game currently is, and offer reasonable suggestions, then we can go from there...and just maybe convince Blizzard of said issue...if one even exists.




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