Benzenn,
This is an incredibly important issue to myself and many others. I hope you read all of my post but if not this is the crux of the issue
The issue is not making the macro mechanics auto cast (that would defeat the purpose).
The issue is making the macro mechanics warrant player action (through decision making).
The Real Issue
You have stated that Blizzard's intent is for the macro mechanics to be "unique outlets for economy, unit production and many other decision-based tactics." I know I am not the only person on these forums that feel that the current workings of macro (specifically the queen) do not stand up to Blizzard's stated intent. Spawn Larva does not contain decision making to warrant player action.
I feel part of the problem is in defining the issue itself. It seems that when a player asks
Q: Why cant the macro mechanics be autocast
The answer they recieve is
A:Cause that would defeat the point.
But that is not the real question that the player is asking. What the player really means to ask is
Q: Why do the macro mechanics not contain decision making such that player action is meaningful
It may even be that the player asking this question hasnt thought about it at this level yet. Player action is intrincally tied to player decision. Mechanical skill is a must for SC2. No one is a bigger proponent of that than me. But mechanical skill must be tied with decision making to warrant a meaningful action.
On Meaningful Action
I respect and love Blizzard. However at the same time I feel that Blizzard is not truly aware of the gaming conventions that dictate when automation vs player action is warranted. I am no game designer. I trust Blizzard to design a game 1000X better than I could. However on the idea that "player action must be tied to decision making" I am almost absolutly convinced that I am in the right.
To help the discussion of this topic I spent several weeks putting together a detailed article on the themes of Meaningful Clicking, Energy Tension and Redundant Targeting. I would hope that Blizzard would at least skim through it. When it was featured on StarcraftLegacy.com the responce was almost overwhelmingly in agreement with the ideas and concerns presented.
http://sclegacy.com/feature/9-contri...acro-mechanics
In closing Blizzard, this is a issue that I have watched, studied, argued, and most importantly thought about for the past several years. Ive started and participated in innumberable threads on this subject both here, on StarcraftLegacy and on TeamLiquid. Through it all I have maintained an utmost respect for Blizzards goals while at the same time questioning the implementation. A clear response addressing the underlying issues of Decision Making in casting Spawn Larva (not just what you make with the eventual larva) would mean allot to me and the many other community members who share my concerns.
Sincerly,
ArcherofAiur