04-15-2010, 06:26 PM
#131
04-16-2010, 01:14 AM
#132
04-16-2010, 01:41 AM
#133
Its not out yet, really hate that.
But i suppose you are talking about gameplay huh? Well the mothership has certainly fallen as of late, thought it was an interesting unit when i used it at blizzcon09 and it looked good at beta start as well, as others have likely said before me now though, it has lost most of its unique abilities and become an arbiter (though I really like the ability to cloak buildings), really at this point they could just lose it and bring the arbiter or star relic (early sc2 arbiter unit) back, but i'm hoping that they switch out abilities some more instead.
04-16-2010, 02:07 AM
#134
I dont know if ill have time to play it the game once is released. I hate that.
Between work, girlfriend, and life itself, it will be hard. Maybe one has to go. My gf is irritating me lately...![]()
The damned will return...
04-19-2010, 11:10 PM
#135
04-19-2010, 11:13 PM
#136
I hate that they seem to have neutered most of the cool things we saw at the reveals. Zerg and terran are just boring and pretty badly designed tbh. I don't really care though because I'm a protoss player. And user-made patches will fix the game within 6 months of release anyways, so why worry?
04-20-2010, 04:57 AM
#137
Really to me it I think the worst element is the game's inaccessibility to newcomers and casual players. No, really. The "Annihilation" victory condition is just too brutal for some people, akin to "Deathmatch" in FPS games in where the guy with the most frags wins. This is great in a competitive setting, but scares away a lot of potential players.
The plan appears to be to let the single-player, challenges, and comp stomps help wean in newer/slower players, but I still feel that there is an issue with not providing a clear multiplayer outlet for those who'd like to just log in and have some fun.
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http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"