
Originally Posted by
Justamonster
The game has one incorrigible flaw, which singlehandedly leads to most of the problems that SC2 have - it’s the game’s ENGINE.
Arguments:
1. Not enough of quality micro, thus heavily macro oriented meta, thus practically complete absence of ‘awe-factor’ – all due game engine, which allows just minimal amount of micro to be performed via basic commands (like ‘move’ and ‘attack’, i.e. ‘natural’ micro) compared to Brood War, which leads to forced and artificially created ability-heavy micro. If you add unlimited unit selection, MBS, auto-mining and most of all – smart-casting, augmented by the fact that the only one race having reasonably good and complete set of units with micro abilities (Protoss), you’ll have what we have now – in 2/3 of the matchups we have macro-ing/massing + a-moving through the whole early, mid/mid-late game, with rare casters’ occurrences in the late game, which is by itself very rare (and even in Protoss match-ups all we see is Force field micro and rare Storms – which is getting old fast).
2. Lack of synergy between units, i.e. specific game design centered on individual units with micro abilities – the reason is the same as above: game engine doesn’t allow enough ‘basic’ ‘natural’ micro, so there is a replacement – artificially created micro, based solely on the abilities/spells usage.
3. Uber hard counters which is plainly OP ‘in the vacuum’ (Marauders, Roaches, Immortals), which by only their presence in player’s arsenal deny many strats from the opponent – added to the game coz the engine doesn’t provide enough room for unit diversity, thus providing insufficient tension in army composition: in general, most ranged/melee unit feels and plays basically the same as any other ranged/melee unit, and only distinguished (gameplay-wise) in most cases by abilities they have. Thus there is artificially added tension at the expense of balance/balanceability.
4. Macro mechanics – game engine doesn’t provide enough things to do for players in natural way, so again we have artificially added gameplay elements (i.e. APM sinks) to occupy players more.
So, to the topic:
One thing that I hate the most in SC2 is the fact, that the game has the enormous flaw which won’t be fixed coz it’s too fundamental to do so at this stage (obviously).