There's no indians or chinese people in it.
Blizzard is racist.
04-13-2010, 01:37 PM
#91
There's no indians or chinese people in it.
Blizzard is racist.
04-13-2010, 01:51 PM
#92
There may be some in the singleplayer.
No offense, but the typical indian/asian don't fit the standard hick/hulking criminal that makes up a large portion of the Confed/Dominion Terrans (one must take note of the highly criminal demographic that was shipped into to Koprulu Sector). There would probably be more if this was the UED.
That's like saying that Australia was racist for being a prison colony lacking in _____ race.
X![]()
• Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
• Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
• Mystery of the Swarm Guardian (Revealed: 6/28/08)
Originally Posted by Schmendrick
04-13-2010, 01:54 PM
#93
Remember that all the Terrans are the descendants of convicts and freaks, those who survived a mass anti-religious genocidal purge on Earth I believe. You shouldn't be surprised they're all Caucasian with a few sparse blacks. Most East Indians were likely killed for their faith, and the Chinese (or asians in general) would have lost a war with the Caucasian mostly due to technology.
Actually much science fiction talks about some kind of Eastern war and eliminating the Muslims because frankly they'd be a huge threat to intergalactic relations if we did encounter other intelligent life in the galaxy.
Last edited by DemolitionSquid; 04-14-2010 at 03:02 PM.
04-13-2010, 03:35 PM
#94
I was hoping people would focus on single things to talk about but at least people are getting stuff off their chests.![]()
04-13-2010, 04:32 PM
#95
SC1 reheated and served as SC2!
Thanks, but no thanks. I've had over 10 years of SC1 and loved it. This is SC2, right.....right?
Microwaving (read: irradiating) zerg units (aka TV Dinner) does not count as evolution.
04-13-2010, 04:33 PM
#96
04-14-2010, 12:36 AM
#97
The game has one incorrigible flaw, which singlehandedly leads to most of the problems that SC2 have - it’s the game’s ENGINE.
Arguments:
1. Not enough of quality micro, thus heavily macro oriented meta, thus practically complete absence of ‘awe-factor’ – all due game engine, which allows just minimal amount of micro to be performed via basic commands (like ‘move’ and ‘attack’, i.e. ‘natural’ micro) compared to Brood War, which leads to forced and artificially created ability-heavy micro. If you add unlimited unit selection, MBS, auto-mining and most of all – smart-casting, augmented by the fact that the only one race having reasonably good and complete set of units with micro abilities (Protoss), you’ll have what we have now – in 2/3 of the matchups we have macro-ing/massing + a-moving through the whole early, mid/mid-late game, with rare casters’ occurrences in the late game, which is by itself very rare (and even in Protoss match-ups all we see is Force field micro and rare Storms – which is getting old fast).
2. Lack of synergy between units, i.e. specific game design centered on individual units with micro abilities – the reason is the same as above: game engine doesn’t allow enough ‘basic’ ‘natural’ micro, so there is a replacement – artificially created micro, based solely on the abilities/spells usage.
3. Uber hard counters which is plainly OP ‘in the vacuum’ (Marauders, Roaches, Immortals), which by only their presence in player’s arsenal deny many strats from the opponent – added to the game coz the engine doesn’t provide enough room for unit diversity, thus providing insufficient tension in army composition: in general, most ranged/melee unit feels and plays basically the same as any other ranged/melee unit, and only distinguished (gameplay-wise) in most cases by abilities they have. Thus there is artificially added tension at the expense of balance/balanceability.
4. Macro mechanics – game engine doesn’t provide enough things to do for players in natural way, so again we have artificially added gameplay elements (i.e. APM sinks) to occupy players more.
So, to the topic:
One thing that I hate the most in SC2 is the fact, that the game has the enormous flaw which won’t be fixed coz it’s too fundamental to do so at this stage (obviously).
04-14-2010, 12:45 AM
#98
Could you please re-phrase this, specifically explaining what you mean by "game engine"? Usually game engine means "the thing that's responsible for the visuals" and that's obviously not what you're talking about here. Right now I really have no idea what, apart from "mass armies that A+click," you dislike about SC2 and why.
04-14-2010, 02:48 AM
#99
From the wiki:
A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph.
Last edited by Justamonster; 04-14-2010 at 02:50 AM.
04-14-2010, 02:56 AM
#100