Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: What can zerg do against T mech?

  1. #21

    Default Re: What can zerg do against T mech?

    And it doesn't even work against Thor drops.

    So that leaves... hydralisks. Which get massacred by Siege Tanks.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #22

    Default Re: What can zerg do against T mech?

    Quote Originally Posted by Yuudai View Post
    Some thoughts...

    Thor Strength
    1. ZOMG crazy cannons!!!!!
    2. Long range
    3. Intimidation factor

    Thor Weaknesses
    1. They have a large footprint which lends itself naturally to a direct speedling/crackling attack
    2. They are good range, but Brood Lords (I believe) have better range.
    3. Can be controlled by Infestor.

    My main tactic
    0. Get Zen real quick 'cause if you panic, you're dead.
    1. Bring the fight in close. Swarm the base of the Thor(s) with mass speedlings/cracklings or possibly broodlings (if I have Brood Lords).
    2. Gain control of the Thor with Infestors to take out any support they've brought with them then return to tactic #1.

    How exactly do you do that? Still working on that, but this game is very rock, paper, scissors, so... it all depends what else your opponent has at their disposal besides just Thors.

    Another good case for good scouting, I guess.

    For the record, I still get pwned by Terran. Okay... let's be honest, I still get pwned by every race. I'm new to the game and not yet rated, but I'd guess I'm a high copper/low bronze, so for what's it's worth, those are my thoughts.

    Peace!
    I"m not a zerg player by no means, but with that aside, I'm still against the rock paper scissors thing. It's more about scouting, and getting the proper counters in place at the right time. Zerg fortunatley has the ability to switch techs much easier than the other races as well, so scouting past terrans choke may be tougher, but sometimes it may be worth waste of an OL to actually see what's going on.

    As for infestor use vs Thors, one of the huge benefits to this - especially vs 2+ thors, even if you get one MC'd then the best thing to do is use 250 mm canon on another Thor as you'll end up immobilizing two of them (The MC'd one, AND the one hit with the 250mm canon)

    Just by two sense.

    Gritten

  3. #23

    Default Re: What can zerg do against T mech?

    Zerg fortunatley has the ability to switch techs much easier than the other races as well
    No we don't. We can tech-switch and MASS easier than the other two races. But tech-switching takes just as long and in some cases longer than it does for T and P. (The spire takes about twice as long to build as the Starport/Stargate) And we can only mass if we save up larvae. Which hurts our economy or leaves us vulnerable for a while.

    But then once that tech building is constructed we get like 14 mutalisks immediately if we do pull it off.

    As for infestor use vs Thors, one of the huge benefits to this - especially vs 2+ thors, even if you get one MC'd then the best thing to do is use 250 mm canon on another Thor as you'll end up immobilizing two of them (The MC'd one, AND the one hit with the 250mm canon)
    Fairly true, but once the Infestor is dead we lose control of the unit. Infestors are also fairly expensive and super-vulnerable while casting that spell.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #24
    Member
    Join Date
    May 2009
    Posts
    1,335

    Default Re: What can zerg do against T mech?

    I haven't seen it in action yet, but apparently, Neural Parasite casts faster now .

    Also, getting back 9 cast range for Neural Parasite will make it much better against Thors. In their last incarnation, it was 6 range, and Thors have 7 ground attack range.

    Oh, and about Brood Lords vs Thors, Thors' Ground-to-air attack range is actually 9 - the same as a Brood Lord's attack range. However, Brood Lords will still beat Thors reasonably well.

  5. #25

    Default Re: What can zerg do against T mech?

    Quote Originally Posted by GRUNT View Post
    Also, getting back 9 cast range for Neural Parasite will make it much better against Thors. In their last incarnation, it was 6 range, and Thors have 7 ground attack range.
    Nah, it was 7 range. But yes, the 9 range will help a bit.

    Still fragile as an eggshell, though. And about as fast...

    Oh, and about Brood Lords vs Thors, Thors' Ground-to-air attack range is actually 9 - the same as a Brood Lord's attack range. However, Brood Lords will still beat Thors reasonably well.
    Yeah, Thor doesn't do a whole lot of damage to Brood Lords.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #26
    Washout's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    1

    Default Re: What can zerg do against T mech?

    I'm with horror on this one. Having good size groups of zerglings burrowed in the middle of the map might help with you catching them off guard. But remember take out the siege tanks and then move onto the Thors.

  7. #27

    Default Re: What can zerg do against T mech?

    I'm a Terran player and only copper level at that, but I fair very well against most Zerg opponents in my division. Even ones who are more favored than me to win matches.

    What I'm seeing mostly are baneling+roach rushes and backdoor nydus drops. This usually leads into either muta+broodlord combos or Ultralisks.

    Zerg are very effective at denying expansions, fast attacks, unit stealing with Infestors and tech switching. When I'm playing, I'm wondering why my opponents aren't doing some of these things. I guess it's mostly the level of expertise I'm playing at.

    I'm sure in the upper leagues, the imbalances are far more apparent.


Similar Threads

  1. terran mech build
    By whitefire in forum StarCraft Discussion
    Replies: 78
    Last Post: 04-11-2010, 11:43 AM
  2. Just a crazy idea about terran mech
    By Perfecttear in forum StarCraft Discussion
    Replies: 25
    Last Post: 03-15-2010, 12:10 PM
  3. [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
    By mr. peasant in forum StarCraft Discussion
    Replies: 16
    Last Post: 02-10-2010, 03:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •