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Thread: Hydralisk saliva looks too awful.

  1. #21

    Default Re: Hydralisk saliva looks too awful.

    old hydralisk have a big green "realistic" and "intimidating"saliva.and now robin hood.

    terrible attack animation terrible attack sound. futtçççuufff,,futccc.uuuufff..

  2. #22

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by Wankey View Post
    Uh arrows? Give me a break. This isn't warcraft in space, we don't need projectiles to look like arrows. The fact that we can see spines means they travel slow and it's a wonder how it even penetrates the marine armor.

    They need to fix this so that you can't see the spines, you just see a acidic like flash on their muzzle and a impact hit.
    Perhaps they are extremely big?

    I find it hard to believe muscles can propel anything to supersonic velocities. They might have the raw energy required to do so, but the way muscles work will never be able to propel a small object like that.

    As for the BC laser batteries...I have no idea. I guess an explanation would be that they are technically firing from such a high position above the battlefield (As in firing at earth from like, Jupiter) that you could actually see the light traveling from the correct angle. Which would be rather absurd

    Or that lasers are just a misonmer, and they actually fire plasma. Or use a hybrid system that uses lasers to ignite plasma, technically justifying the name.

    old hydralisk have a big green "realistic" and "intimidating"saliva.and now robin hood.

    terrible attack animation terrible attack sound. futtçççuufff,,futccc.uuuufff..
    wut
    Last edited by newcomplex; 04-10-2010 at 07:49 PM.

  3. #23

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by newcomplex View Post
    I find it hard to believe muscles can propel anything to supersonic velocities. They might have the raw energy required to do so, but the way muscles work will never be able to propel a small object like that.
    Air or liquid pressure: Think of a sneeze or spitting. These are both purely biological functions. I always assumed the original hydralisk shot out acid-coated needles, and the acid part would be both for additional damage and for the propelling of the spine.

    This link outlines some base-line figures for the speed of a sneeze:
    http://www.madsci.org/posts/archives...5934.Gb.r.html

    While 85% of the speed of sound may be a bit far-fetched, I'm sure hydralisks with 4,000 muscles dedicated to the process can easily achieve that.

  4. #24

    Default Re: Hydralisk saliva looks too awful.

    At some point you have to drop the "realism" angle--it's just silly to apply that to every aspect of the game. (While we're at it, how does the Hellion use a flame thrower in space?) I think that the acid spine graphics and sound are basically appropriate, but at the same time I'm sympathetic to the idea that they don't have much impact. In many battles it's hard to see or hear the spines at all.
    Last edited by Maxa; 04-10-2010 at 08:27 PM.

  5. #25

    Default Re: Hydralisk saliva looks too awful.

    While we're at it, how does the Hellion use a flame thrower in space?
    Actually, that one's rather easy. All fire requires is a fuel source and "oxygen". Nobody said that the oxygen (or whatever) had to come from the environment. There are quite a few materials that spontaneously combust when combined, even in a vacuum; space ships use these all the time.

    See Hypergolic Propellants.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  6. #26

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by flabortast View Post
    This is beta.... A lot of units in WC3 beta had no proper attack animations until retail. They can't finalize every animation until they are sure it is making the final game. Why work hard on effects when you don't completely know if it will be used. Imagine putting alot of work on something that was going to be scrapped.
    Can you attest to that? I've watched Warcraft 3 beta and there isn't much difference from beta to final.

  7. #27

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by Wankey View Post
    Uh arrows? Give me a break. This isn't warcraft in space, we don't need projectiles to look like arrows. The fact that we can see spines means they travel slow and it's a wonder how it even penetrates the marine armor.

    They need to fix this so that you can't see the spines, you just see a acidic like flash on their muzzle and a impact hit.
    Precisely! Make at least resemble the way it looked in SC1!

  8. #28

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by Nicol Bolas View Post
    Actually, that one's rather easy. All fire requires is a fuel source and "oxygen". Nobody said that the oxygen (or whatever) had to come from the environment. There are quite a few materials that spontaneously combust when combined, even in a vacuum; space ships use these all the time.

    See Hypergolic Propellants.
    True say. It's quite obvious they would be using some self combusting napalm like material since they're designed for worlds that might not even support oxygen.

    See stuff like that always makes sense. Hydralisks shooting their spines at visibly slow speeds. Not really.

  9. #29

    Default Re: Hydralisk saliva looks too awful.

    Quote Originally Posted by Wankey View Post
    True say. It's quite obvious they would be using some self combusting napalm like material since they're designed for worlds that might not even support oxygen.

    See stuff like that always makes sense. Hydralisks shooting their spines at visibly slow speeds. Not really.
    If being able to see it travelling means it is at low speeds, lasers (meaning light) also travels at visibly slow speeds in the Starcraft world.

  10. #30

    Default Re: Hydralisk saliva looks too awful.

    That seems both incredibly ad hoc and inconsistent with the fact that the Hellion's light-damage upgrade is described as an "infernal pre-igniter" (accompanying image below). And even if I were to concede to point, it would be indecisive, simply because this is hardly the only feature which prioritizes gameplay and aesthetics over realism (rightly, I think). One of the above posters has already pointed out that it's strange that the BC's "lasers" appear as discrete red blobs. Also, how is the Banshee, a helicopter, able to fly on space platforms? The list goes on and on.



    Quote Originally Posted by Wankey View Post
    True say. It's quite obvious they would be using some self combusting napalm like material since they're designed for worlds that might not even support oxygen.

    See stuff like that always makes sense. Hydralisks shooting their spines at visibly slow speeds. Not really.

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