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Thread: Bunker

  1. #11

    Default Re: Bunker

    The biggest downside to static defenses is that they bind resources. The stuff you invest in them won´t actually help you win, it will keep you from loosing. Even if salvage doesn´t make it Terrans only "loose" a fraction of what the competition invests.
    As pointed out already, what the bunker looses in convenience to the Protoss Cannon it makes up in versiability. Doesn´t anyone remember the imbascreams when people figured Ghost+Nuke+Bunker out? Who worries about D8´s?

    Also, no matter the race you will need troops for defense anyway. Static defenses are "just" glorified speedbums and can only slow enemy advances down until reinforcements arrive.

  2. #12
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    Default Re: Bunker

    Bunkers can be built anywhere, the other two require additional support in that respect. The Spine Crawler also loses stats while moving, and can't hit air. If anything is needed, I'd say give the Bunker an extra 1-2 armour and/or a couple more spaces.

  3. #13

    Default Re: Bunker

    Quote Originally Posted by MattII View Post
    Bunkers can be built anywhere, the other two require additional support in that respect. The Spine Crawler also loses stats while moving, and can't hit air. If anything is needed, I'd say give the Bunker an extra 1-2 armour and/or a couple more spaces.
    Funny, that are the upgrades they anounced for the single player campaign... I expect them to put some very creative stuff in the SP campaign (Turrets hitting ground?) and "grant" the popular ones to us in the Expansions.

  4. #14

    Default Re: Bunker

    Quote Originally Posted by unentschieden View Post
    Funny, that are the upgrades they anounced for the single player campaign... I expect them to put some very creative stuff in the SP campaign (Turrets hitting ground?) and "grant" the popular ones to us in the Expansions.
    Doubt that.

    The popular ones will be the overpowered ones.

  5. #15

    Default Re: Bunker

    I think D8 charges are something that has to be explored for the viability of turtling in tight choke points.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  6. #16

    Default Re: Bunker

    tanks + turrets are better than bunkers anyways though I agree they could be a bit more useful.

  7. #17
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    Default Re: Bunker

    Of course they are, but tanks are at a much higher tier and much more expensive.

  8. #18
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    Default Re: Bunker

    In SC1 Protoss could build even 10 photo cannons around expansion it could cost him 1500m plus pylon but if terran want to build 10 bunkers he would lost 3000m and 40 pop for this, This pop cost is mayor problem here as you cannot use forces inside it if you want protect your expansion in anytime from harassment.

    Usable ability in bunkers will not make it anymore attractive for pro scene until they found some kind of exploit.

    Expect to see Siege Tanks in choke points with supply depot for block in other words nothing will change in terms of terran defense until there is something Blizzard cook up and i don't know.

  9. #19
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    Default Re: Bunker

    it already has an exploit, you can plonk one down in front of the enemy's ramp without needing to build anything else first. They can also load units other infantry units, not just Marines.

  10. #20
    Rezildur's Avatar Junior Member
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    Default Re: Bunker

    Quote Originally Posted by MattII View Post
    Of course they are, but tanks are at a much higher tier and much more expensive.
    Well not to mention tanks also have a minimum range cutoff, no?

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