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Thread: Patch 8

  1. #71

    Default Re: Patch 8


    Well, the problem there is, Hellions become dead weight the moment the P researches Charge.
    Eh? Not really. If you hit critical mass of hellions and make sure to repair them, hellions will burn right through zealots like nothing. Even with charge. You only need 5 or 6 to one-shot a zealot.

    Or just position them behind your marauders/siege tanks. Then those light units that come to melee your anti-armored forces will get melted down for uh... psi?

    The problem is, they get destroyed easy by everything else. Reapers are not viable against a mixed army.
    Well, in that instance you just need to be really careful with them. They can get sniped by stalkers, but they're fast. So they can dodge back when Stalkers go to focus fire them. The key is not to let them rush into battle, but to sit them behind your army. Most of the stuff they're good against is melee anyway.

    Then why the hell they didn't do some kind of fast fix than ,hm?
    There's a lot of stuff they haven't fixed.
    Last edited by Aldrius; 04-07-2010 at 04:45 PM.


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  2. #72

    Default Re: Patch 8

    Quote Originally Posted by sandwich_bird View Post
    The problem is, they get destroyed easy by everything else. Reapers are not viable against a mixed army.
    Well then they should change that, reapers realy need to be shown more love

  3. #73

    Default Re: Patch 8

    Maybe the solution is for T to mix their army more. Toss has the most diverse army compositions that its crazy. It isnt uncommon to see zealot/sentry/stalker/immortal/colossus (and an observer too). So maybe marine/marauder/medivac/tank/hellion should be tried, or maybe marine/marauder/reaper/medivac/tank. I dunno as I dont play terran, I just know I use pretty much every ground unit available in most games as toss.

  4. #74

    Default Re: Patch 8

    Quote Originally Posted by arthas View Post
    Nonsense, IF my 'solutions' aren't viable,how exacly i have used them? Neural parasite is not 'viable'? Then why the hell they didn't do some kind of fast fix than ,hm? it kinda pointless to have an ability that is not viable...
    Weren't you the one complaining about battlecruisers saying they need a buff?
    And maybe you use NP against newbie, dunno.
    Anyways, this is pointless.

    Quote Originally Posted by Aldrius View Post
    Eh? Not really. If you hit critical mass of hellions and make sure to repair them, hellions will burn right through zealots like nothing. Even with charge. You only need 5 or 6 to one-shot a zealot.

    Or just position them behind your marauders/siege tanks. Then those light units that come to melee your anti-armored forces will get melted down for uh... psi?
    Definitely your second point. Just have them stay behind your MM army. They still counter melee pretty hard with good placement because of their insane damage output. That's how I use them against speedlings and chargelots at least. Charge helps the P a lot against hellions though
    Reaching crit mass doesn't seem necessary against melee since the hellions won't be taking that much damage with good position. Against hydra that's another story of course.

  5. #75

    Default Re: Patch 8

    Quote Originally Posted by Hammy View Post
    Weren't you the one complaining about battlecruisers saying they need a buff?
    And maybe you use NP against newbie, dunno.
    Anyways, this is pointless.


    .
    So let's compare this > in how many games have you saw BC's and in how many have you saw neural parasite,oh great starcraft master ???? It's not just pointless,it's hopeless...

  6. #76

    Default Re: Patch 8

    Is this patch up yet? I've been restarting my cleint with no updates.

  7. #77

    Default Re: Patch 8

    Quote Originally Posted by Perfecttear View Post
    Stimed reapers just own zealots, and they are avaible with the marauders, so i don't see a problem with it.
    last i checked, reapers got a speed upgrade and no stimms.


    no that i can play terran, but if buisnes as usual actually prove a problem for T, im sure tehy will get by mixing up their armies: playing zerg i have great respect for mechbuilds, rare though they may be.

    as for ZvP, we can only wait and see. i doubt it will affect my game all that much, though i suoppose greater confidence in my oponents might make a differance on its own; theyll be less anxious to get those immortals out asap, more confident to try other types of builds - including early aggression or not.


    .. Hammy ight be right about the narauders, we'll see down the road i geuss.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  8. #78

    Default Re: Patch 8

    Still the Battlecruiser remains untouched.... What the hell...
    Waiting...

    The damned will return...

  9. #79

    Default Re: Patch 8

    Quote Originally Posted by KadajSouba View Post
    Still the Battlecruiser remains untouched.... What the hell...
    There are far more important problems facing SC2 than just BCs at the moment.

    For the record, I'm all for anything that nerfs the Roach/Hydra combo and anything that nerfs Marauders. They may not be the best ideas just yet, but they are moving in the right direction. I'm sick and tired of my Toss being the whipping boy, it's nice to see some of the others getting 'love'
    Without a home. Without a people. Without mercy. The Arcani

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    Another?!

  10. #80

    Default Re: Patch 8

    Stop reading my mind Xyvik!!!one!11!11!!

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