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Thread: Patch 8

  1. #61

    Default Re: Patch 8

    Quote Originally Posted by Hammy View Post
    I was wondering if you actually played the game since your comments made so little sense.

    No infestors won't be protected. Range is a problem, and NP takes time to cast. Try it.

    And no, it's not that easy to spread mutas perfectly. Actually, even if spreading mutas were the simple solution to thors, it would hinder them a LOT against anything else (say a handful of marines, which will innevitably be somewhere in that MMM ball).
    .
    Ok,if you say so,i guess you should spend less time thinking if i have played the game and spend it on more replays,see if infestors can't be protected...,and YES i said it's NOT easy to spread them,but even for not so much impressive apm it IS possible,simply because the thor's AoE is a mere 0.5,And what should i try? All i have done in this game is try,try and try,and i can assure you,neural parasite is NOT hard to use...'try it' nice catch phrase though, And what exacly doesn't make sense? That neural parasite is usefull? OR the thing you are saying-It's Impossible,problem,won't be,bla,bla...If i'm saying something is because i have either watched it in a replay OR tried it...period..but i guess you are 'pro' and you know better right?...so i'm probably wrong again....

  2. #62

    Default Re: Patch 8

    To me it's especially interesting there's no immortal nerf. Against Zerg Terran mech sound good. However, versus protoss just a few immortals are enough to stop it without marine support. Is that marine support enough to make it viable?

    To add to what LOA said, I agree: The BC doesn't need a buff, the void ray one of it's biggest counters got nerfed with both damage (removing 3rd powered attack), making it more expensive, and finally reducing it's armor further.

    Personally I have no idea if I'm a Protoss player yet or a Terran, these patches make it pretty difficult to pick a viable strategy.
    Last edited by Hamshank; 04-07-2010 at 04:13 PM.
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  3. #63

    Default Re: Patch 8

    Quote Originally Posted by arthas View Post
    Ok,if you say so,i guess you should spend less time thinking if i have played the game and spend it on more replays,see if infestors can't be protected...,and YES i said it's NOT easy to spread them,but even for not so much impressive apm it IS possible,simply because the thor's AoE is a mere 0.5,And what should i try? All i have done in this game is try,try and try,and i can assure you,neural parasite is NOT hard to use...'try it' nice catch phrase though, And what exacly doesn't make sense? That neural parasite is usefull? OR the thing you are saying-It's Impossible,problem,won't be,bla,bla...If i'm saying something is because i have either watched it in a replay OR tried it...period..but i guess you are 'pro' and you know better right?...so i'm probably wrong again....
    Who knows if your wrong. I'm saying I'm confident your solutions aren't viable, even at the plat level you seem to hold in such high esteem, and that's after having tried.

    Saying something is possible makes more sense than saying it doesn't work?

    And where the hell did you read me saying you should think less?

    Now that those nuances are behind us, I still think you're talking nonesense.

  4. #64

    Default Re: Patch 8

    Here's a question... if Marauders are supposed to be countered by Zealots... what's supposed to counter Zealots?

    Marines certainly don't. Not until you've got a ball of them, anyway, but by then the P should have Charge and you're gonna need those Medivacs.
    http://img687.imageshack.us/img687/7699/commun1.png

  5. #65

    Default Re: Patch 8

    Quote Originally Posted by pure.Wasted View Post
    Here's a question... if Marauders are supposed to be countered by Zealots... what's supposed to counter Zealots?
    Reapers, Hellions, Ghosts. All of these work.

    Once you get that concussion missile upgrade, mixed Marauder/Marine forces should work too. Kinda why I think they should have cut the Marauder's base damage (to 8 + 12) instead of making Concussion Missiles an upgrade so that you were more encouraged to MIX your forces, but no matter...


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  6. #66

    Default Re: Patch 8

    So what you're saying is Blizz actually wants me to get Hellions at some point.



    Hmm...

    Well, the problem there is, Hellions become dead weight the moment the P researches Charge. T is forced to rely on his M-ball once more. Should something be done to prolong Hellion efficiency vs. Zealots, even into the late game?
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  7. #67

    Default Re: Patch 8

    the void ray one of it's biggest counters got nerfed with both damage (removing 3rd powered attack), making it more expensive, and finally reducing it's armor further.
    Um, what? VRs, at max power, do more damage, not less than they did. The only part of the damage that was nerfed was the ramp-up. And in any VR vs. BC scenario, the ramp up is the least important time. You'll be spending most of your time at full power.

    The armor nerf hurts, though.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  8. #68

    Default Re: Patch 8

    Stimed reapers just own zealots, and they are avaible with the marauders, so i don't see a problem with it.

  9. #69

    Default Re: Patch 8

    Quote Originally Posted by pure.Wasted View Post
    So what you're saying is Blizz actually wants me to get Hellions at some point.



    Hmm...

    Well, the problem there is, Hellions become dead weight the moment the P researches Charge. T is forced to rely on his M-ball once more. Should something be done to prolong Hellion efficiency vs. Zealots, even into the late game?
    Indeed, they should do something with hellions. More hit points or armor probably.


    Stimed reapers just own zealots, and they are avaible with the marauders, so i don't see a problem with it.
    The problem is, they get destroyed easy by everything else. Reapers are not viable against a mixed army.

  10. #70

    Default Re: Patch 8

    Quote Originally Posted by Hammy View Post
    Who knows if your wrong. I'm saying I'm confident your solutions aren't viable, even at the plat level you seem to hold in such high esteem, and that's after having tried.

    Saying something is possible makes more sense than saying it doesn't work?

    And where the hell did you read me saying you should think less?

    Now that those nuances are behind us, I still think you're talking nonesense.
    Nonsense, IF my 'solutions' aren't viable,how exacly i have used them? Neural parasite is not 'viable'? Then why the hell they didn't do some kind of fast fix than ,hm? it kinda pointless to have an ability that is not viable...

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