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Thread: Patch 8

  1. #41

    Default Re: Patch 8

    Quote Originally Posted by arthas View Post
    Terran mech is clumsy and gas heavy,that will never happen thanks to infestors and zerg flylers...

    And battlecruisers are VERY late,slow,expensive i think they deserve a buff ...
    I am enjoying this patch as a P player. We'll see how it holds up. Marauder nerf was needed and we'll see about the rest.

    As for the BC's needing a buff? no thanks - they do quite enough damage as they are now... especially if micro'd/yamato'd correctly.

    ~LoA
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  2. #42

    Default Re: Patch 8

    I'm not a zerg player, but i still liked that roaches had 2 armor, it made them special and unique. They should have just decreases their health, but not their armor.

  3. #43

    Default Re: Patch 8

    Quote Originally Posted by XSOLDIER View Post
    EDIT (with Archer's update): Force Field will hopefully not be able to absolutely stop Zerg in their tracks at Chokes with the slightly higher cost. Interesting to see the raise in Transfusion HP gain (Aldruis should like that). Also - Infested Terrans looks like it's attempting to get some more use.
    How am I not seeing these changes?

    Quote Originally Posted by DemolitionSquid View Post
    Oh please, Zealots are nigh worthless until they get +1 Charge anyway.
    That's why noone ever makes zealots now. Oh wait, they do, and they own the units they're supposed to own.
    Maybe that's why roaches have been giving you so much trouble (ok that was mean )

    Quote Originally Posted by Aldrius View Post
    Granted, come to think of it, the Hydralisk nerf bugs me more. Roaches will at least still be resilient to Colossi, siege mode tanks and psi storm and things which is mainly what I used them for. Hydralisks have turned into glass cannons... even storm dodging on creep won't save them from psi storm now.

    This is actually a huge buff for the Queen, though. She's now better against zealots than the roach is.
    Yes, although this is a huge nerf for roaches, it doesn't change their job that much. And it makes them less of a hard counter to units like zealots and.... zerglings!

    I can't believe noone's mentionned the impact of this change on ZvZ. Actually, I think ZvZ was the core idea behind this change...

    How is this a buff to the queen? You're so wrapped up in your queen business that you sound delusional
    Saying that now, using your queen is, relative to before, a better option is one thing, but saying that the queen was buffed is just nonesense. Between 2 roaches and an extra queen you'll still go for 2 roaches if larvae allow and your queen isn't in danger.

    Quote Originally Posted by Crazy_Jonny View Post
    I don't know about all of you, but the Marauders were way overdue for that nerf. So yeah, I'm pretty happy with that one. Also good to see Terran Mech getting buffed.
    Actually I hate this nerf. Why keep everything that was wrong with the unit (damage and hp) and remove what made the unit truly original? I'm not the biggest fan of "slowing attacks", but it works, and placing it as an upgrade won't change the mid-game all-marauder tactics.
    I don't like this change at all.

    Regarding mech, I like the tank change a lot, but the thor change seems just wrong. It's like sometimes blizzard ONLY looks at their statistics (which probably indicate that the thor isn't used very much), and don't even stop to wonder how this could be abused. Top terran players are currently doing a bunch of thor rushes which work wonders. I'm sure they'll be very happy to see this change.

    I also think the thor owns masses of mutas a bit too badly (especially when you consider your mobility factor is no longer present because of uber towers and even 2 vikings will work wonders defensively.
    But this is a completely different story.


    Quote Originally Posted by arthas View Post
    You have heard of neural parasite right? And if you spread out your mutas,to avoid the slow attacking splash they will kill the single thor....And there is always roaches and lings support,which cost insigniffiicant amount of gas compared to the siege tank...
    Do you even play the game? Call me an utter noob, but neural parasite is reaaaally hard to pull off, and I'd like to see you spread out your muta just to watch them get obliterated by pretty much anything the terran can throw your way.

    Quote Originally Posted by whitefire View Post
    Well a buff to protoss air is always good. I've always wanted to try a pheonix VR build against a zerg and start waisting overlords and tech buildings.
    This build was pretty troublesome in some contexts. It'll be that much harder to handle. I wish they increased spore colony range, even by one matrix...


    Quote Originally Posted by Wankey View Post
    The way these patches are going... gg.
    Don't know if that was ironic, but I hate this patch.

    The only two things I like are -1armor to roach (good for ZvZ especially, bad for roach vs sentries :s) and siege tank build time.
    Hydra were fragile enough, roaches were slow enough under ground and their regen was already nerfed a lot (way to remove unit specificity blizzard! Remove reaper jetpacks next please!), and now marauders are super GtG marines until the upgrade hits. What will this change? Well now T players won't have stim AND concussive early game. It's not like a fast MM push was really their forte is most matchups... The problem is mid-game marauders and how they affect any enemy army, regardless of its composition.

  4. #44

    Default Re: Patch 8

    Slow effect as an upgrade is barely fixing anything. See, I need slightly more than 80 seconds to build my first big push anyways so whatever. If anything, it only means I won't try to harass with marauders at the beginning (which I never do anyways).

    The decrease in the mech build time is nice but doesn't really change anything either. Mech need a slight buff, not a small decrease in build time.

    The hydralisk HP change is really the only thing I truly approve out of this patch. I'm also fine with the roach armor decrease.

    I'm not sure how I feel about the void ray's change.
    Last edited by sandwich_bird; 04-07-2010 at 03:34 PM.

  5. #45

    Default Re: Patch 8

    The updates Xsoldier was talking about were erroniously posted. They were fake and were removed when i realized the error. The correct patch changes are in the OP.
    Last edited by ArcherofAiur; 04-07-2010 at 03:41 PM.

  6. #46

    Default Re: Patch 8

    Quote Originally Posted by Hammy View Post
    How is this a buff to the queen? You're so wrapped up in your queen business that you sound delusional
    I misspoke... please... forgive me. -_-

    Obviously it's not a buff to the Queen, they didn't change anything about her. But now against early zealot aggression, she's a more attractive option. You'll get more out of having an extra queen than you will a spine crawler. Against zealots at least. (Transfusion, AA, etc.)

    How am I not seeing these changes?
    He's referring to the fake ones on SC2forums.com or whatever.

    Mech need a slight buff, not a small decrease in build time.
    That is a buff. You'll have more tanks/thor faster now.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #47

    Default Re: Patch 8

    Quote Originally Posted by sandwich_bird View Post
    Slow effect as an upgrade is barely fixing anything. See, I need slightly more than 80 seconds to build my first big push anyways so whatever. If anything, it only means I won't try to harass with marauders at the beginning (which I never do anyways).
    You're forgetting the fact that if you go for the upgrade early you aren't researching something like stims or marine shields. It will also be harder to recover from a failed reaper rush if the player decides to retaliate right away and you're stuck with marines and marauders with no concussive shells.

  8. #48

    Default Re: Patch 8

    Quote Originally Posted by Hammy View Post


    Do you even play the game? Call me an utter noob, but neural parasite is reaaaally hard to pull off, and I'd like to see you spread out your muta just to watch them get obliterated by pretty much anything the terran can throw your way.

    .
    duh? If i don't play the game why the hell do you think i bother with this forum,hm? neural parasite hard to pull off? why the hell will you say that? It's perfect,considering you don't rely solely on infestors,they will be protected very good by hydras or roaches,And yeah spreding mutas is not that easy for me BUT still considering that most platinum players have double or even triple my own APM,i doubt they couldn't do it....

  9. #49

    Default Re: Patch 8

    One thing im concerned about is the void ray attack animation. Will it just go from 1 to 3 beams? LAME!



  10. #50

    Default Re: Patch 8

    Quote Originally Posted by ArcherofAiur View Post
    One thing im concerned about is the void ray attack animation. Will it just go from 1 to 3 beams? LAME!


    Easy fix would just be to start with all 3 and just make the beam larger in the second stage. Speaking of, does anyone know how often the beam ticks?

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