04-07-2010, 03:21 PM
#41
04-07-2010, 03:21 PM
#42
I'm not a zerg player, but i still liked that roaches had 2 armor, it made them special and unique. They should have just decreases their health, but not their armor.
04-07-2010, 03:26 PM
#43
How am I not seeing these changes?
That's why noone ever makes zealots now. Oh wait, they do, and they own the units they're supposed to own.
Maybe that's why roaches have been giving you so much trouble(ok that was mean
)
Yes, although this is a huge nerf for roaches, it doesn't change their job that much. And it makes them less of a hard counter to units like zealots and.... zerglings!
I can't believe noone's mentionned the impact of this change on ZvZ. Actually, I think ZvZ was the core idea behind this change...
How is this a buff to the queen? You're so wrapped up in your queen business that you sound delusional
Saying that now, using your queen is, relative to before, a better option is one thing, but saying that the queen was buffed is just nonesense. Between 2 roaches and an extra queen you'll still go for 2 roaches if larvae allow and your queen isn't in danger.
Actually I hate this nerf. Why keep everything that was wrong with the unit (damage and hp) and remove what made the unit truly original? I'm not the biggest fan of "slowing attacks", but it works, and placing it as an upgrade won't change the mid-game all-marauder tactics.
I don't like this change at all.
Regarding mech, I like the tank change a lot, but the thor change seems just wrong. It's like sometimes blizzard ONLY looks at their statistics (which probably indicate that the thor isn't used very much), and don't even stop to wonder how this could be abused. Top terran players are currently doing a bunch of thor rushes which work wonders. I'm sure they'll be very happy to see this change.
I also think the thor owns masses of mutas a bit too badly (especially when you consider your mobility factor is no longer present because of uber towers and even 2 vikings will work wonders defensively.
But this is a completely different story.
Do you even play the game? Call me an utter noob, but neural parasite is reaaaally hard to pull off, and I'd like to see you spread out your muta just to watch them get obliterated by pretty much anything the terran can throw your way.
This build was pretty troublesome in some contexts. It'll be that much harder to handle. I wish they increased spore colony range, even by one matrix...
Don't know if that was ironic, but I hate this patch.
The only two things I like are -1armor to roach (good for ZvZ especially, bad for roach vs sentries :s) and siege tank build time.
Hydra were fragile enough, roaches were slow enough under ground and their regen was already nerfed a lot (way to remove unit specificity blizzard! Remove reaper jetpacks next please!), and now marauders are super GtG marines until the upgrade hits. What will this change? Well now T players won't have stim AND concussive early game. It's not like a fast MM push was really their forte is most matchups... The problem is mid-game marauders and how they affect any enemy army, regardless of its composition.
04-07-2010, 03:29 PM
#44
Slow effect as an upgrade is barely fixing anything. See, I need slightly more than 80 seconds to build my first big push anyways so whatever. If anything, it only means I won't try to harass with marauders at the beginning (which I never do anyways).
The decrease in the mech build time is nice but doesn't really change anything either. Mech need a slight buff, not a small decrease in build time.
The hydralisk HP change is really the only thing I truly approve out of this patch. I'm also fine with the roach armor decrease.
I'm not sure how I feel about the void ray's change.
Last edited by sandwich_bird; 04-07-2010 at 03:34 PM.
04-07-2010, 03:31 PM
#45
04-07-2010, 03:33 PM
#46
I misspoke... please... forgive me. -_-
Obviously it's not a buff to the Queen, they didn't change anything about her. But now against early zealot aggression, she's a more attractive option. You'll get more out of having an extra queen than you will a spine crawler. Against zealots at least. (Transfusion, AA, etc.)
He's referring to the fake ones on SC2forums.com or whatever.How am I not seeing these changes?
That is a buff. You'll have more tanks/thor faster now.Mech need a slight buff, not a small decrease in build time.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
04-07-2010, 03:36 PM
#47
You're forgetting the fact that if you go for the upgrade early you aren't researching something like stims or marine shields. It will also be harder to recover from a failed reaper rush if the player decides to retaliate right away and you're stuck with marines and marauders with no concussive shells.
04-07-2010, 03:41 PM
#48
duh? If i don't play the game why the hell do you think i bother with this forum,hm? neural parasite hard to pull off? why the hell will you say that? It's perfect,considering you don't rely solely on infestors,they will be protected very good by hydras or roaches,And yeah spreding mutas is not that easy for me BUT still considering that most platinum players have double or even triple my own APM,i doubt they couldn't do it....
04-07-2010, 03:42 PM
#49
04-07-2010, 03:44 PM
#50