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Thread: Patch 8

  1. #31

    Default Re: Patch 8

    With the hydra HP nerf the colossus is back to killing them in 2 shots, right?

    EDIT: Also, marauder change was absolutely necessary. Zealots can now actually be used early game vs T, and potentially in midgame too. Before zealots were pretty much avoided against T because they didnt get ANY hits in vs mass marauders.
    Last edited by TheRabidDeer; 04-07-2010 at 02:40 PM.

  2. #32

    Default Re: Patch 8

    Quote Originally Posted by whitefire View Post
    ya know in BW the scout was really expensive but it was worth it. lets hope thats the case with the VR now.
    Haha... the scout was so bad in SC1 that pro players would only build one if they wanted to humiliate a player they are already beating.

    "Look at me! I am beating you so badly that I can waste resources on a useless unit! GG before you embarrass yourself any more."

    Back on topic: I bet we see a nerf to the Immortal's armored damage bonus before the end of beta.

  3. #33

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post
    Delayed... by 50 minerals. Half a Zealot.

    And no, Queens won't kill them faster. Because VRs do 2.5x more damage to them in the early stages now.
    So...? Once their shields are down, Queens won't take a damage cut now. That's pretty huge. I mean they already beat them pretty badly if you get a larger number of them.

    You have heard of neural parasite right?
    You have heard of 90 HP and 7 range, right? Target an infestor with a SINGLE Thor and it dies.

    Neural parasite is completely unviable against any player who is paying attention.
    Last edited by Aldrius; 04-07-2010 at 02:51 PM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #34

    Default Re: Patch 8

    Quote Originally Posted by Aldrius View Post
    So...? Once their shields are down, Queens won't take a damage cut now.



    You have heard of 90 HP and 7 range, right? Target an infestor with a SINGLE Thor and it dies.

    Neural parasite is completely unviable against any player who is paying attention.
    Neural parasite also has 7 range,and the infestor has burrow,and you will probably survive that 1 attack because zerg carapace will probably come out first than the vehicle weapons....

  5. #35

    Default Re: Patch 8

    Quote Originally Posted by arthas View Post
    Neural parasite also has 7 range
    That's what I was talking about.

    and you will probably survive that 1 attack because zerg carapace will probably come out first than the vehicle weapons....
    Well that extra second I have with my infestor will be very precious then. =S


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #36

    Default Re: Patch 8

    Quote Originally Posted by Aldrius View Post



    Well that extra second I have with my infestor will be very precious then. =S
    Hmm yeah,that's kind of a dice role...,the main issue remains-mech is still to gas heavy,and still a support not a core strategy...

  7. #37

    Default Re: Patch 8

    The way these patches are going... gg.

  8. #38

    Default Re: Patch 8

    I think the most interesting thing in the recent patches is how closely the patch changes have followed large Teamliquid discussion threads.

  9. #39

    Default Re: Patch 8

    Quote Originally Posted by ArcherofAiur View Post
    I think the most interesting thing in the recent patches is how closely the patch changes have followed large Teamliquid discussion threads.
    That's because they cry the loudest.

  10. #40

    Default Re: Patch 8

    Quote Originally Posted by DemolitionSquid View Post
    That's because they cry the loudest.
    Maybe we need to get a megaphone then...


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
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    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

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