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Thread: Patch 8

  1. #11

    Default Re: Patch 8

    Quote Originally Posted by Gradius View Post
    I guess the Void Ray change is to make it fare better in actual battles vs. army units. But since there's only 2 levels now, does that mean its damage downgrades alot faster after it gets charged up?
    Eh? It always just went back to 0 charge after a few seconds. I imagine this still hasn't changed.

    That's the way it was in SC1, and storm has already been nerfed so much in regards to its radius and range.
    No it wasn't. Hydralisks could actually dodge storm in SC1.

    They're way, way too slow in SC2 to even think about it. And they clump up way more so the radius change doesn't matter.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #12

    Default Re: Patch 8

    I don't know about all of you, but the Marauders were way overdue for that nerf. So yeah, I'm pretty happy with that one. Also good to see Terran Mech getting buffed. The only thing that I didn't see coming was the hydra nerf, but this is a good patch I'd say.

  3. #13

    Default Re: Patch 8

    Note we are still trying to get an accurate source. There MAY be additional changes.

    Here is the original source
    http://www.starcraft2.com/launcher/patch-notes.htm

  4. #14

    Default Re: Patch 8

    You can see the notes posted by an official blizzard poster on the last post of this page: http://forums.battle.net/thread.html...49316&sid=5000

    Something does seem amiss though. So until SCII tries to update it's self...
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    Last edited by TWD; 09-14-2011 at 09:10 PM.

  5. #15

    Default Re: Patch 8

    The inevitable result of these changes:

    1: Protoss in PvZ will go for either early Zealot/Sentry to break the far less useful Roaches, or for early Void Ray play, since Queens can be solo-ed by VRs now.

    2: Because of this, Zergs will have to get a very early +1 Zergling attack (as in, start researching it the instant the Pool finishes) and get Spore Crawlers. Fast Expanding becomes impossible, thus allowing the Protoss to take map control.

    3: Zergs won't be able to expand vs. Protoss until they get Lair tech out.

    4: No Roaches will be built after getting Hydralisks. Unless it's against a Terran with Hellions, there's really no point.

    5: Infestors will have to be used more, simply due to lack of Roaches. Spore Crawlers, fast +1 melee, and Infestors may be the go-to build vs. Protoss.
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  6. #16

    Default Re: Patch 8

    100/50/2/33+Lair for a 80hp unit !!! GREAT :X there goes my second favourite unit

  7. #17

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post
    1: Protoss in PvZ will go for either early Zealot/Sentry to break the far less useful Roaches, or for early Void Ray play, since Queens can be solo-ed by VRs now.
    They could before... also you're forgetting the armor cut. So Queens will KILL them a lot faster as well. And Void Rays will be delayed by quite a bit.

    4: No Roaches will be built after getting Hydralisks. Unless it's against a Terran with Hellions, there's really no point.
    Roaches are still better against zealots than zerglings are. And you'll still need them as a meatshield for the now faster siege mode tanks. Though they don't stand a chance against tank mode tanks AT ALL. (They already didn't.)

    Also, what the heck are you going to do against colossi without roaches? I guess we'll need to go air a lot more often.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  8. #18

    Default Re: Patch 8

    The Terran changes are good,but i guess that they don't realise that build time or statistics aren't that important,BUT the damned GAS COST for my tanks....

  9. #19

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post
    The inevitable result of these changes:

    1: Protoss in PvZ will go for either early Zealot/Sentry to break the far less useful Roaches, or for early Void Ray play, since Queens can be solo-ed by VRs now.

    2: Because of this, Zergs will have to get a very early +1 Zergling attack (as in, start researching it the instant the Pool finishes) and get Spore Crawlers. Fast Expanding becomes impossible, thus allowing the Protoss to take map control.

    3: Zergs won't be able to expand vs. Protoss until they get Lair tech out.

    4: No Roaches will be built after getting Hydralisks. Unless it's against a Terran with Hellions, there's really no point.

    5: Infestors will have to be used more, simply due to lack of Roaches. Spore Crawlers, fast +1 melee, and Infestors may be the go-to build vs. Protoss.
    1. Not entirely sure, but I thought VR could always solo a Queen.
    2. Zerg has always had the easiest time fast expanding, I'm sure the slight armor nerf doesn't make it impossible.
    3. Don't really see the logic behind this one. Roaches can't A-move any more so you cede map control?
    4. Half of the MM ball got its beating too, so relatively speaking, nothing's changed enough where Roaches are useless.
    5. Woo, Infestors!
    Last edited by Draco; 04-07-2010 at 02:15 PM.
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  10. #20

    Default Re: Patch 8

    It's officially updated here now.

    http://www.starcraft2.com/launcher/patch-notes.htm


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