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Thread: Patch 8

  1. #101

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post

    I've actually been wondering something: are Carriers with the Intercepter upgrade more powerful even if you only get, say, 2 of them? Are they worth the cost? Has anyone even tried to use a few Carriers acting as support units with the special upgrade, instead of, say, going for Colossi?



    .
    Yep,the upgrade deals a lot of fast initial damage,And the point is that you can get carrier only with 350/250 and then 100 minerals for 50% more damage i think it's worthed,and they usually come out not in 120 sec but 90-thx to CB,and with 8 range they are both more usefull and easily protected than the 6 range slower BC,The very fact that they can be microwed more easily makes them usefull in support...The only thing i don't like about the protoss air is the cost of the fleet beacon(really hate when they stick to 'original' prices)

  2. #102

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post
    So 1 powerful BC comes out and is able to do something significant.
    Errrr, have you seen what a single battlecruiser can do????? Its worth shit. The powerful thing is something out from your wet dreams, or the dream s from everybody, included me. Thats what the Battlecruiser should be, but it isnt.

    Quote Originally Posted by Nicol Bolas View Post
    That's not how BCs work. They don't have salvos; they just fire really, really fast.
    I really think you havent seen a battle cruiser in-game man. I dont blame you, almost nobody has. They need like 10 shots to kill a single unit. And each shot is affected by armor. Its way better to have less but more powerful shots. Way more effective since the armor reduction doesnt affects the damage that much.

    Quote Originally Posted by Nicol Bolas View Post
    They fire one single shot now. That shot simply does more damage and has a higher rate of fire. The salvo thing is from an older version of SC2.
    Lol what???? 6 is higher than 25????? or what do you mean???
    Last edited by KadajSouba; 04-08-2010 at 02:42 AM.
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  3. #103
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    Default Re: Patch 8

    Excellent. I hate these changes - seems entirely TLjerk (knee jerk). As was said earlier, the way this is going, its GG for SC2.

    On the up side, perhaps this is like the 'Tearing apart, before the complete rethink/rebuild, before the awesome game release" like what happened during the SC1 beta.

  4. #104

    Default Re: Patch 8

    Now my roaches will burn so easily under Stalker fire. Great. Just great.

  5. #105

    Default Re: Patch 8

    The change i hate the most is the hydralisks reduced hp....I mean do you guys think it's normal for a 100/50/2/33 unit to have 80hp,0 armor ???

  6. #106

    Default Re: Patch 8

    Marauder
    Concussive Shells now require an upgrade.

    This one doesn't make sense to me. It's supposed to be a support unit for the Marine at low tiers, right? If anything, they should had keeped slow, but only vs Light units, and lower the damage. If more damage is needed late game, add an upgrade for that.

    Void Ray
    Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
    Base damage changed from 2 (+4 armored) to 5.
    Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
    Armor value decreased from 1 to 0.
    Cost increased from 200/150 to 250/150.

    I read that as making it less of a hard counter unit.

    Roach
    Burrowed move speed decreased from 2 to 1.4.
    Armor value decreased from 2 to 1.

    They still insist with burrowed movement. I that too powerfull? Seriously, i think that the Roach needs to be a resistant unit, but it shouldn't be as effective vs Armored units as it's vs Zealots, Zerglings, and Marines. I would just give the unit a bonus vs Light, and lower the base damage.

    Hydralisk
    Life decreased from 90 to 80.

    Are they still T2 and cost more than in BW? Because then they shouldn't be nerfed, or would be too bad for cost.

  7. #107

    Default Re: Patch 8

    I feel like with this patch, protoss immortals are having a field day. Considering they take only 40 seconds to build (wtf - dont forget chrono) and absolutely wipe the floor with marauders and roaches, protoss ground is virtually unstoppable at a certain point unless u can get in a lucky emp blast.

    granted, i'm not the best player, but after a 5 game losing streak as terran yesterday i switched to toss and just pumped immortals for several easy wins.

  8. #108

    Default Re: Patch 8

    Errrr, have you seen what a single battlecruiser can do????? Its worth shit.
    I was being hypothetical. As in, "If they buffed BCs so that 1 was powerful..."

    Please pay attention.

    I really think you havent seen a battle cruiser in-game man.
    Considering I got creamed by them last night (thanks in part to the needless Hydralisk nerf), I'd say I have.

    They need like 10 shots to kill a single unit. And each shot is affected by armor. Its way better to have less but more powerful shots. Way more effective since the armor reduction doesnt affects the damage that much.
    That creates weakness. The Thor has pretty good damage over time. The reason why it sucks against Zerglings is because that damage over time is dealt in large packets and slow cooldown. Fast cooldown with low damage means you get to spread your damage around evenly. Killing a Zergling with a 10 damage shot means it takes 4 shots. It may only take 2 with a 25-damage shot, but the 2 shots will waste 15 damage, while the 4 shots will only waste 5. Given the same DPS, the 10 damage shot will get out a fifth shot on a different unit.

    Yes, this also makes them more susceptible to armor. But the only things BCs have to worry about with respect to armor are things they should be Yamato-ing anyway.

    On the up side, perhaps this is like the 'Tearing apart, before the complete rethink/rebuild, before the awesome game release" like what happened during the SC1 beta.
    I'm really getting sick of this misinformation about the SC1 beta radically altering the game. That didn't happen!

    The radical alteration of the game happened while the game was in development, not in beta. It happened a good year before the beta. The most radical things they did in SC1's Beta were:

    1: Removing most spellcaster attacks.

    2: Putting the Glaive Wurm on Mutalisks.

    Everything else was just tweaking, polishing, and moving things around. So I'd advise against holding out hope for any substantial modifications of SC2.

    They still insist with burrowed movement. I that too powerfull? Seriously, i think that the Roach needs to be a resistant unit, but it shouldn't be as effective vs Armored units as it's vs Zealots, Zerglings, and Marines. I would just give the unit a bonus vs Light, and lower the base damage.
    What good is that? Zerg already have Banelings that are anti-light, in more ways than one. Why build Roaches?

    The point of burrowed movement is to give the Zerg a pseudo-cloaked unit that can do some sneaky shenanigans. Also, unburrowing a bunch of Roaches in some Marauders can work wonders.
    Last edited by Nicol Bolas; 04-08-2010 at 02:14 PM.
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  9. #109

    Default Re: Patch 8

    This one doesn't make sense to me. It's supposed to be a support unit for the Marine at low tiers, right?
    It's the Terran tier 1.5 unit. It serves in a dual support role, but it's also the other main tier 1 unit for the Terran.

    I don't get the research requirement either, but the Marauder is not just a support unit.

    They still insist with burrowed movement. I that too powerfull? Seriously, i think that the Roach needs to be a resistant unit, but it shouldn't be as effective vs Armored units as it's vs Zealots, Zerglings, and Marines. I would just give the unit a bonus vs Light, and lower the base damage.
    It's not a hard counter unit. It will never have a bonus like that.

    Honestly, I don't know why you think it should do so little damage to stalkers, other roaches and marauders. It's pretty weak now. Upgraded marines, zealots and zerglings will wipe the floor with it.

    Making it do 8 + 8 versus light would make it so specialized it'd be worthless.
    Last edited by Aldrius; 04-08-2010 at 02:23 PM.


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  10. #110

    Default Re: Patch 8

    Quote Originally Posted by Nicol Bolas View Post


    Considering I got creamed by them last night (thanks in part to the needless Hydralisk nerf), I'd say I have.


    .
    Wow,i expected you to be the last person who will not use corruptors vs BC's and almost in all games Zerg has more map control and expos than Terran,I guess you were right all along getting a BC is a waste i'd rather put it on tanks or seekers and ravens.....

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