04-06-2010, 03:15 PM
#21
The Mother of all Queens!
Thanks to Dynamik- for the signature!
04-06-2010, 06:00 PM
#22
I watch atlot of replays and most of the terrans I see do nothing but mass marauders. they do more damage than roaches and stalkers to armored and are cheeper than both. not to mention the slow makes them kite everything with ease. Tank storms and fungal growths because of their high hp and the slow actually stops zealot charge. the mauraders are actually taking away roles from terran mech. why build a tank when you can build twice as many maurauders and benifit from stim and medivacs. I say boost the price or nerf the stats. and fyi the Rax can make marines with out a reactor.
04-06-2010, 06:07 PM
#23
No, the slow promoted using them to compliment marines instead of replacing them, the issue is that they do too much damage in general. Buffing damage and removing slow is literally the exact opposite thing we want to do to marauders right now.
Correct. In high level games marauders are heavily overused, mainly in PvT. This is because supposedly, their dps should be low enough to encourage mixing in marines. Right now, this is not the case, especially with stim packs.
04-06-2010, 06:10 PM
#24
boosting the zealots over all speed and making them immune to the slow while charging would help alot too. The stats definatly need to be nerfed though the stalker is the right balance for a t1.5 unit and the maurader is too strong for its price tag.
04-06-2010, 06:19 PM
#25
What if they were to drop the cost of the Marauder by 25 minerals, and drop it to 95 hp?
04-06-2010, 06:24 PM
#26
Well if you want to get technical, concussion grenades are anti-personnel. Marauders shouldn't have an armor bonus to their attack. I agree with the posters that want to nerf attack speed. I think that will keep marauders from FEELING weaker, but make them more vulnerable to other units. The high rate of fire of marines is supposed to be the source of their versatility, so there needs to be more of a contrast here.
04-06-2010, 06:24 PM
#27
from what I've seen mauraders are pretty cheap but I dont know how much they cost for sure. these ten rax pumping straight marauders is rediculous.
04-06-2010, 06:30 PM
#28
They should drop the Slow effect, and instead make any attack do 1 more damage. That way, coupled with the Marine's fast attack, you do a lot more damage, but isn't too much of a difference with pure Marauders. They could shoot slower, also, i don't know why they need to do that much DPS vs Armored units. They do the same damage than Dragoons did, but faster. Pretty scary.
04-06-2010, 06:47 PM
#29
Is the slowing AoE?
04-06-2010, 06:55 PM
#30
No, they definitely should not get rid of the slow. The point of the Marauder is not just to support your marines. It's to act as a substitute meatshield.
But with 125 HP, they kinda can just do it on their own... they don't really need the slow. Just stick them in front and lings can't even kill your marines.
So mostly I just think their HP is too high. With stim they can storm dodge. With medivac their effective HP just goes way up.
Their damage isn't that bad, except against light units, in my opinion anyway.
No.Is the slowing AoE?
The Mother of all Queens!
Thanks to Dynamik- for the signature!