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Thread: Roaches are whats wrong with this game

  1. #51

    Default Re: Roaches are whats wrong with this game

    I have never, and will never, support the existence of the Roach.

  2. #52
    infernal's Avatar Junior Member
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    Default Re: Roaches are whats wrong with this game

    to easy to mass should be nerfed i some way
    Last edited by infernal; 04-05-2010 at 03:01 PM.
    The INFERNALelf is coming for ya

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  3. #53

    Default Re: Roaches are whats wrong with this game

    Quote Originally Posted by DemolitionSquid View Post
    I have never, and will never, support the existence of the Roach.
    And we have the results back from the DNA lab. The Roach's father is......DEMOSQUID!!!!

  4. #54

    Default Re: Roaches are whats wrong with this game

    Quote Originally Posted by ArcherofAiur View Post
    And we have the results back from the DNA lab. The Roach's father is......DEMOSQUID!!!!
    The Roach is a lie conceived by right-wing macro supremacists.

  5. #55

    Default Re: Roaches are whats wrong with this game

    Quote Originally Posted by DemolitionSquid View Post
    The Roach is a lie conceived by right-wing macro supremacists.
    You should know that macro is a sociallist "for the masses" ideology

  6. #56

    Default Re: Roaches are whats wrong with this game

    Quote Originally Posted by ArcherofAiur View Post
    You should know that macro is a sociallist "for the masses" ideology
    That explains all the elitism. Its all so clear now.

  7. #57
    Rezildur's Avatar Junior Member
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    May 2009
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    Default Re: Roaches are whats wrong with this game

    My issue with the roach is that it is just lame. It looks ridiculous, its attack looks stupid, and its name is stupid. Just not a good creative product overall, and with how streamlined the zerg units all look now under Kerrigan's new rule, it is boxy and awkward and does not fit at all.

  8. #58

    Default Re: Roaches are whats wrong with this game

    I don't know if the OP normally posts on this forum, as I don't recognize him, but if he doesn't I hope he stays. I replied on your BNET post.
    Good to finally have someone who knows what they're talking about.

    I think part of the problem here is not necessarily with the roach itself, but with the game changes the roach creates.
    Last edited by Hamshank; 04-05-2010 at 04:21 PM.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  9. #59

    Default Re: Roaches are whats wrong with this game

    I always thought that the Roach failed to follow the ideal of the Zerg. When I think Zerg, I think of a swarm of weakly armored but medium armed units whose ability to absorb damage comes from their nature of having huge numbers of units. The natural opposite of this would be the Protoss, a small army with heavily armored but medium armed units whose ability to absorb damage came from their individually immense HP and armor values.

    So, when I see the Roach, I see a unit that disobeys the rules. Instead of the strength being in the masses, the strength is in the individual. However, I suppose with this line of thought one could say that the Ultralisk disobeys the rules as well. Still, it's like, with these new units taking roles that upset the rules of each race, they are making the races too similar to eachother.

    *plink-plink*
    Last edited by n00bonicPlague; 04-05-2010 at 04:34 PM.

  10. #60

    Default Re: Roaches are whats wrong with this game

    While I think Roaches are a great concept to replace the hydra and its tier 1 role, they are, in fact, very hard to balance.

    Hmmm, the OP's points are interesting. It's really starting to mess with my head when I think about it. I'm starting to think that maybe they should bite the bullet and swap the hydra and roach positions.

    They could then recondition both units. For the roach, they could bring back the high regen while not borrowed and increase their range, while making them devastating to armored ground units. They could make them more beefy in general, giving them a mech-buster type flavor while remaining weak against infantry? They could add some sort of acid after-effect to their attack as well.

    Meanwhile, they could tone hydras back into the tier 1 units they were. A few years ago I toyed with the idea of giving hydras a form of cliffclimbing and mentioned it on the b-net forums. Maybe they could consider that? Maybe they could reconsider moving while borrowed for both units?

    I realize my suggestion might send hydras back into the stone age, but maybe tier 1 is really where they belong?

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