Right. And nerfing/reworking AoE to allow viable bio play is fine. What shouldn't be encouraged is making bio play viable exclusively through the use of massing marauders. 8rax techlab marauders with a couple medivacs isn't what anyone had in mind when they wanted bio to be viable in SC2.
The current disparity between marauder and marine health make balancing bio to use both impossible.
Are you saying that microing my units out of psi-storms don't reduce the effectiveness of psistorms, or running away from HSMs don't reduce the effectiveness of HSM's...AoE is not something that micro can overcome. You can't just fight through it or out-smart it. If they have AoE, you lose. Period, end of story. Hard counters don't get harder than this.
My point is that if blizzard wants to allow bioplay to be viable, they need to rework AoE in a way to be more skill dependent, and less effective against low HP units such as marines, at the same time, still useful and not completely useless.
The current HT changes suggest they agree with me.
However, balanced bioplay (as opposed to mass marauders), the thing we want to encourage, marines supported by marauders, will never be viable unless we normalize the disparity health disparity between marauders and marines, or drastically change the range of marauders.
Micro dependent units aren't good units? Are you kidding me? Vultures lost versus zealots if they didn't kite, dragoons lost versus everything without micro...their are tons of units in the game that require micro. Hellions, reapers, banelings...any caster....If by "decent micro", you mean "can constantly kite them", then yes. However, having to heavily micro and babysit a unit just to have it do its job is not a good unit.
Micro dependent is a good thing. Attack moving is the bad thing.
You haven't refuted any of my points in that regard. None of your points had anything to do with my actual analysis. You haven't proved how marauders, immortals dps are ok, you haven't refuted how overuse of marauders make the metagame stale, you haven't refuted and you even conceded that their power may be a result of the current state of roaches. You even concede that some changes need to be made....But you've failed. You based your arguments on things that aren't true, and your logic doesn't correspond to how units actually work in the game.
like the Roach? What else would you suggest we weaken? Ultralisks?
You can freely nerf Marauders. You may need to weak[en] other units,





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