Page 6 of 6 FirstFirst ... 456
Results 51 to 57 of 57

Thread: Zerg, the most mundane race to play?

  1. #51

    Default Re: Zerg, the most mundane race to play?

    Quote Originally Posted by Norfindel View Post
    Sorry, still don't get what you mean. If they deal 16 dmg, then wait the cooldown, and repeat, they're the same than any other unit.
    It has a longer cooldown than most units do. The Mutalisk has a 3 second cooldown after it attacks. A roach has a 2 second cooldown. MOST units have about a 1 second cooldown, particularly at tier 1. But of course that varies.

    A zealot does (8-a) x 2 x t damage.

    Where a is the armor of the attacked unit and t is the amount of times it will attack in one second.

    A roach does (16-a) x t.

    In the roach's case, the t is 0.5. In the zealot's, it's 1. So in the zealot's case it's doing 4 attacks of 8 in two seconds. A roach is doing 1 attack of 16 in two seconds. Therefore a zealot has higher DPS. But because the roach does all of it's damage at once, immediately, that 16 damage it does is done instantly.

    The zealots actually a bad example because it deals 16 damage initially as well. But it does so with two attacks, therefore any armor it deals with applies twice. Therefore against anything armored, the roach's damage won't be as inhibited by as much as the zealot's is.

    The whole creep drop concept is there to act as a temporary fix until you have creep tumors up.
    I normally like your posts, but this is wrong. The Overlord was clearly intended as a way of spreading creep in a more mobile way. Just having a bunch of burrowed creep tumors outside of your enemies base isn't going to help you spread the creep very much. One sweep with a detector and they're all dead, and you'll need to start over again with your queens.

    The overlord however, can just run back a bit, and once you regain control of the area you can fly them back in to drop it again. In a fight even this will be useful, if you MICRO your overlords well. You don't want to bring more than 3-5 of them. But if they try to focus them down, then yeah, you lose food, but Overlords are one of the cheapest and fastest units to replace. They also have more health than any other zerg unit except for the brood lord, overseer and ultralisk. So if they're shooting them, the overlords are basically acting as pretty good meatshields.

    They have weak points such as being attacked by AA and costing you food supply...so they really shouldn't be a common form of aggressive strategies.
    Honestly, I really do use them in every single game. You just need to be aware of when you might lose them (so you can quickly replace them before they die), and make sure to keep them safe with Hydralisks/Queens/Corruptors or even Mutalisks.

    They're fast enough with the speed upgrade to get out of a hotspot when things start going south.

    The biggest issue is they cost food if killed, and lack true defenses to stay alive in a army vs army fight. Now if you want Overseers to have this creep drop move, then I can see more logic behind this, and the argument of how the game works with the creep drop.
    What? This doesn't make any sense. Overseers are only a bit faster, Overseers only have one more armor point than the overlord does, and Overseers cost food if they're killed. Overseers ALSO cost 150/100/42 to replace. Rather than the 100/0/25 that Overlords do.

    So really, Overlords are a perfectly sensible option for moving with your army to spread the creep. And if you need detection, any of those overlords can become an overseer almost at the drop of a hat.
    Last edited by Aldrius; 04-05-2010 at 12:46 PM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #52

    Default Re: Zerg, the most mundane race to play?

    I'll admit my view of overlords creep drop is purely for base connection and bottle neck defense building. I'm sorry if I came across as saying they can't be used else wise, but I stated that strat is more uncommon...I just don't see 'alot' of players using them as such - but if I'm wrong, and I'm a tiny % of the Zerg players that don't - then I guess the jokes on me.



    My comment in regards to Overseers is that they are upgrades of Overlords to be MORE of a combat used type unit. They can scout more effectively with changeling and detect...and with detection you're more prone to bring them to a fight.

    Yes they still supply food, but my point is in regards that they are more suitable to be giving offensively used creep drop strats then an overlord. The thing is they lose that in the upgrade...which makes me ponder if you're indeed right and Blizzard DOES want Zerg players to use Overlords offensively in army vs Army fights.

    If they indeed do, and come out and state that, well - my bad ^_^ We can't always have flawless comments/opinions...but more commonly ours can be misread or expressed.
    "...what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul." -Quote from Billy Madison (Movie)

  3. #53

    Default Re: Zerg, the most mundane race to play?

    Quote Originally Posted by BnetGamer77 View Post
    I'll admit my view of overlords creep drop is purely for base connection and bottle neck defense building. I'm sorry if I came across as saying they can't be used else wise, but I stated that strat is more uncommon...I just don't see 'alot' of players using them as such - but if I'm wrong, and I'm a tiny % of the Zerg players that don't - then I guess the jokes on me.
    No, most players don't. You're correct in that regard.

    Just like most players don't use Queens to heal their mutalisks (or any Zerg unit really). Or use SCVs to repair their mech. Or whatever other strategies are perfectly viable but nobody seems to do.

    If they indeed do, and come out and state that, well - my bad ^_^ We can't always have flawless comments/opinions...but more commonly ours can be misread or expressed.
    Eh, I wasn't trying to pick on you. And I don't think Blizzard will come out and state that, but I think eventually people will see the merit in having at least one Overlord just follow your army around using generate creep.

    It basically makes the Overlord into a floating siege tank in a certain way. As far as positional micro/terrain control goes.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #54

    Default Re: Zerg, the most mundane race to play?

    Issue individual move orders to 8 overlords and hope they're spaced out enough?
    If they're going to different locations, close enough that the edges of their creep touch as one would expect, then they're certainly be spaced out enough. Have you forgotten why you were moving them?

    Move 15 overlords in a group, when they stop try to select 15 individual overlords and try to move them so they're evenly spread out while enemy units are taking them down one at a time?
    Having 15 Overlords spewing Creep in the same general vicinity (which is the only reason I can imagine for you wanting to send 15 to the same location, hence the group move) makes no sense. Not unless you're trying to double-up on Creep spewing.

    why not just remove the bunching up for overlords all together so they move in formation when creep spread is enabled?
    Because that would be breaking the way air units move for just one unit.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #55

    Default Re: Zerg, the most mundane race to play?

    Quote Originally Posted by Aldrius View Post
    It has a longer cooldown than most units do. The Mutalisk has a 3 second cooldown after it attacks. A roach has a 2 second cooldown. MOST units have about a 1 second cooldown, particularly at tier 1. But of course that varies.

    A zealot does (8-a) x 2 x t damage.

    Where a is the armor of the attacked unit and t is the amount of times it will attack in one second.

    A roach does (16-a) x t.

    In the roach's case, the t is 0.5. In the zealot's, it's 1. So in the zealot's case it's doing 4 attacks of 8 in two seconds. A roach is doing 1 attack of 16 in two seconds. Therefore a zealot has higher DPS. But because the roach does all of it's damage at once, immediately, that 16 damage it does is done instantly.

    The zealots actually a bad example because it deals 16 damage initially as well. But it does so with two attacks, therefore any armor it deals with applies twice. Therefore against anything armored, the roach's damage won't be as inhibited by as much as the zealot's is.
    Ok, i get what you mean now. It doesn't have anything special, just the attack speed is slower. Still, 10 Roaches would need to shoot at the same Zealot to kill it instantly, so it's probably not the source of the difference.

    It's more likely the fact that Zealots are melee. It's not just the difference of getting there, but the travel time every time Zealots re-acquire targets. And Zealots are slow without Charge. Both units seem to move roughly at the same speed.
    Last edited by Norfindel; 04-06-2010 at 09:01 AM.

  6. #56

    Default Re: Zerg, the most mundane race to play?

    I agree. The Zerg is missing one ability to use for defense or on structures and perhaps one unit.

  7. #57
    UnFoly's Avatar Junior Member
    Join Date
    Feb 2010
    Posts
    91

    Default Re: Zerg, the most mundane race to play?

    Zerg needs at least 1 more air unit.

Similar Threads

  1. Most Fun Race to Play So Far?
    By LordofAscension in forum StarCraft Discussion
    Replies: 13
    Last Post: 03-03-2010, 09:05 PM
  2. BLIZZARD POLL: Which race will you play for your first multi-player match?
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 64
    Last Post: 12-27-2009, 07:40 PM
  3. Which is the race you're NOT going to be able to play?
    By Hamshank in forum StarCraft Discussion
    Replies: 44
    Last Post: 08-28-2009, 04:05 PM
  4. Who do you play as in each campaign?
    By trace wm in forum StarCraft Discussion
    Replies: 12
    Last Post: 08-03-2009, 11:31 PM
  5. What will be the first race you play?
    By dynamiK- in forum StarCraft Discussion
    Replies: 30
    Last Post: 07-30-2009, 08:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •