Wait...
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So...why did the OP start off by listing comparisons of Chrono boost - Orbital Command and then just go all out on Zerg units & building issues/balance?
First up, I take it your using the word 'mundane' to state how dull the race is...yet, nothing you commented on about them matched that.
Next up, if you wanted to stick to your own topic, you should of been comparing how each race get's it's own choices of Macro. Yet again, you just flew off into a "Why I think Zerg stink in SC2".
You can't just compare each race as opposites, because they are more complicated-then that.
As far as Econamy goes, Mules for Terran, fast Probs for Protoss via Chrono Boost, and Zerg can mass out drones faster then ether of those 2 races, yet at the cost of army production.
None of the races can work on their economy with out risking part of their attack strategies; whether it's more troops, scouting to see what units you should be getting, or grabbing a must needed upgrade asap.
The shear fact the Zerg are so different from how Terran and Protoss work is what makes them NOT mundane...the very reason I played them in SC1, and in SC2 is how different and original imo they feel from the other 2 races.
Protoss have to make a choice of quick Probs, faster production of attack units, or upgrades.
Terran have to choose to make an anti-harass/rush defense, or a support building like the Orbital Command. Their choice is on a short duration Mule with the boost in resource gathering, vital intel via scans on the enemies base progress/units - or for a quick boost in supply if they need troops out in a pinch.
Zerg don't have any of the options from their Queen/hatchery per-say. They have just has many choices how ever when it comes to the risk of how to use Larva early-mid game. I will agree by late game if 3 hatchery's are up, the risk of running out of larva so long as queens stay busy is void.
If your topic is focused on how little choice a Queen has vs Orbital Command and Nexus, then you win, they don't have many valid choices being Larva spawn till spare energy is mandatory...yet the choice Zerg face in using their Larva is both an advantage and disadvantage vs the Protoss/Terran options.




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!, it realy limits gameplay, since no unit is specialized against a single target, there is almost no micro neded since most units have no favorite targets, no wonder the zerg feel so limited. 