So I've been playing zerg for a while now exclusively just to get a hang of it and the race just feels so mundane.
Comparing macro mechanics:
Terran, you get 3 choices, if you need minerals, you get the mule, if you need scouting you scan and if you need supply, you do the supply drop. All three are very viable in game and I've used it very often. When you have multiple command centers your choices become easier since you can do multiple things.
Protoss, you still get 3 choices. If you need fast probes, you speed up nexus, if you need fast research you speed up, or production speed up you can select the specific buildings. Similar to Terran, with multiple nexii, your choices become easier since you can speed multiple things when you want.
Zerg however, are opposite. With more hatcheries and queens, your workload becomes more and more. Every 10 seconds you have to be boosting your hatcheries with queens. The rewards become less since you reach a point where you don't really need that massive amount of larva, and it just becomes insurance policy just in case you need to rebuild your army quick.
Creep tumor is fun, but completely useless on a queen. Since the only reason for you to really use it is when your macro becomes lax and queen has extra energy.
The third spell is so situational it is really pointless to be on a queen. Far too hard to use.
Comparing early/mid game:
Protoss, you have lots of choices, you can zealot rush with sentry support. You have free reign with the stalker since it can shoot both ground and air and it's not a bad support to zealots. Immortal for anti-armor or rush with void rays.
Terran, you have lots of choices. Marine, marauder for anti-armor, you got medivac coming up. You can harass with Viking or banshee. Hellion also great for anti-light. Tanks are actualy incredibly strong in their unsieged form as well (I took out an army of stalkers / immortals with a bunch of unsieged tanks and marines, very surprised)
Now comes zerg. Okay, zerglings, seem to be useless when they have zealots or hellions. They also seem much weaker in SC2 than in SC1. Maybe because it's hard to select each one of them or micro them since they're so elongated rather than circular. Then you *have* to go roaches... then you go mutas. Like what do you do? Mutas no longer form into anti-ground or anti-air. So they're singular use is really just to harass. Now that Thors knock them outof the sky instantly, they seem pretty weak. Hydralisks aren't really the do it all any longer, they cost quite a lot and no longer 1 supply and 100/50 !?!? The queen is an incredibly useless unit since it's slow as hell off creep. Trying to micro it is just useless. Infestors are just SO fat on the battlefield. They're usually the first to be concetrated off since it's so easy to get them (even if you misclick a roach you'll probably hit an infestor). Plus their 90 health doesn't really help their survival.
Also, with Zerg's burrowed movement, it's incredibly annoying sometimes. Since some units move and others don't, once you burrow them, it's incredibly hard to read which units are what. Once I had hydralisks and roaches burrowed and I was screaming why the hell weren't they moving since 4 of them were grouped with my roaches.
Late game is pretty silly for Zerg. You get brood lords and it pretty much is GG for anyone. It's either GG or you get screwed since Zerg air is either all anti-air or all anti-ground. There isn't a middle ground (ie, mutalisks + guardian combo is gone, mutalisks + brood lord combo now requires 3 units instead of just building one)
All at the same time I'm just pumping my hatchers with my queen larva over and over and over and over.
What can be done to improve this problem?
I'd say speed up queen movement completely. Make all queen spells ranged. So for creep tumor she can just throw a creep tumor instead of having to lay it.




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. As much as I love Zerg, it's not like I can win reliably
), if you think you could benefit them. I think theirs one lost in their, I haven't played too much since the patch, and I thought he was just trying to catch me off guard with banshees. I wasn't expecting heavy investment, and their strength surprised me. I could have won easy with more hydralisks and less roaches.