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Thread: Zerg Buildings will bleed

  1. #21

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by StrongCoffee View Post
    Come on guys, its Blizzard! I bet the art team will use the whole time before D day to polsih and polish the visual details. This gonna be good
    Man I had that kind of blind faith in them... and then I heard the unit sounds (insert zergling fart here)

  2. #22

    Default Re: Zerg Buildings will bleed

    The fact that they are fixing visual aethetics this late in production is amazing.

    <3. This has really bothered me.

  3. #23

    Default Re: Zerg Buildings will bleed

    I really don't understand why this isn't already in the game.

  4. #24

    Default Re: Zerg Buildings will bleed

    They went through a pretty big visual change for Zerg buildings, and even now we aren't certain that every building they have will make the final cut. Even the Lurker Den got the cut for the beta.

    One reason bleeding animations aren't done yet is because they don't want to spend time making animations for every building until they finalize what is being used and what isn't. It's a waste of time and effort making animations for a building that could be obsolete.

  5. #25

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by newcomplex View Post
    The fact that they are fixing visual aethetics this late in production is amazing.

    <3. This has really bothered me.
    It could also mean they are almost done with balance patching...which is frightening, because the game isn't closed to being balanced yet lol.

    Oh well, I think the next couple weeks will be quite interesting!
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  6. #26
    Centipede's Avatar Junior Member
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    Default Re: Zerg Buildings will bleed

    I'm sure they have a team big enough to have one crew dedicated to balance and another to art assets.

  7. #27

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by Xyvik View Post
    It could also mean they are almost done with balance patching...

    How?

    Are you implying that balancing is done by the same team that addressed cosmetic concerns?

    -_-

  8. #28

    Default Re: Zerg Buildings will bleed

    I just said it COULD be. Usually the art teams step up their work even faster when the game nears its release. And nearing release would mean balancing is almost finished.

    Hopefully, hopefully, the latter part of that particular equation is not true, and the art team is simply doing their job.
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  9. #29

    Default Re: Zerg Buildings will bleed

    I remember in the WWI the Mothership had blue fire when it was damaged.

    They probably had the sfx ready at one point, and decided to re-do them. I appreciate their desire for perfection, but these damaged building effects better be pretty damn good then.

  10. #30
    Dale's Avatar Junior Member
    Join Date
    Feb 2010
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    183

    Default Re: Zerg Buildings will bleed

    I never really noticed these effects were missing.
    I would buy this game even if it ships in its current state.
    (Although, I'd be more satisfied with the finished product. )

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