http://forums.battle.net/thread.html...48164&sid=3000
No worries guys, devs are already working on those animations
04-02-2010, 02:15 PM
#1
http://forums.battle.net/thread.html...48164&sid=3000
No worries guys, devs are already working on those animations
04-02-2010, 02:20 PM
#2
04-02-2010, 02:33 PM
#3
04-02-2010, 03:03 PM
#4
Great now I'll only wait for them to fix the spire into great spire mutation effect![]()
04-02-2010, 03:05 PM
#5
04-02-2010, 03:40 PM
#6
I'm sure they're working on those. Same goes for the protoss warp in animations. There are still some buildings missing the transition between warp in and alpha channel fade in. If you look at the gateway, the warpin finishes, then the building fades in from invisible. If you compare that to the pylon, where the fading overlaps the warpin.
It's just small tweaks, I'm sure they're still working on those and will patch them in a large patch.
04-02-2010, 04:39 PM
#7
Now I can't wait for the big patch.
04-02-2010, 05:05 PM
#8
04-02-2010, 05:53 PM
#9
04-02-2010, 06:10 PM
#10
No, the full post mentions that the dev team is working on all of the aforementioned textures.
This would probably include the blue fire.
I like the crackling effect that is in place right now, but blue fire on top of that would be awesome. Above all else, a proper sound fix for the game would place it above every other RTS.
"Who said anything about cake?" - Raven