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Thread: Zerg Buildings will bleed

  1. #1

    Default Zerg Buildings will bleed

    http://forums.battle.net/thread.html...48164&sid=3000

    No worries guys, devs are already working on those animations

  2. #2
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
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    6,895

    Default Re: Zerg Buildings will bleed

    /relief

  3. #3

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by TychusFindlay View Post
    /relief
    The game is saved.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  4. #4

    Default Re: Zerg Buildings will bleed

    Great now I'll only wait for them to fix the spire into great spire mutation effect

  5. #5

    Default Re: Zerg Buildings will bleed

    what about protoss buildings

  6. #6

    Default Re: Zerg Buildings will bleed

    I'm sure they're working on those. Same goes for the protoss warp in animations. There are still some buildings missing the transition between warp in and alpha channel fade in. If you look at the gateway, the warpin finishes, then the building fades in from invisible. If you compare that to the pylon, where the fading overlaps the warpin.

    It's just small tweaks, I'm sure they're still working on those and will patch them in a large patch.

  7. #7

    Default Re: Zerg Buildings will bleed

    Now I can't wait for the big patch.

  8. #8

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by sandwich_bird View Post
    Now I can't wait for the big patch.
    As long as it gives us at least a new tileset, preferably 2, and at least 5 maps, then yeah, I'm looking forward to it too
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  9. #9

    Default Re: Zerg Buildings will bleed

    Quote Originally Posted by Noctis View Post
    what about protoss buildings
    they cackle with electricity WTB Blue fire from SC1

  10. #10
    TheJet's Avatar Junior Member
    Join Date
    Feb 2010
    Posts
    11

    Default Re: Zerg Buildings will bleed

    No, the full post mentions that the dev team is working on all of the aforementioned textures.

    This would probably include the blue fire.

    I like the crackling effect that is in place right now, but blue fire on top of that would be awesome. Above all else, a proper sound fix for the game would place it above every other RTS.
    "Who said anything about cake?" - Raven

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