There is a difference between "story" (the overall plot) and writing (the words and such used to convey information and the sequence of events). You can have the greatest plot in the world, but it doesn't mean jack squat if you can't write your way out of a paper bag.The writing in Valve games isn't exactly brilliant, either. The Half-Life story is weak at best.
HL2's story may not be particularly strong, but its writing very much is. Just look at the broadcasts by the badguy at the beginning of HL2.
He reads a letter on-air asking about why the Combine has shut off all human reproduction. And he goes into detail justifying this.
It tells you something about his character. His words are not bombastic or threatening. Nor are they particularly charismatic. He isn't Arcturus Mengsk issuing an edict declaring himself ruler of all humanity based on fiat and power. He absolutely wants to convince people of the truth of his words, not stomp them down with force of arms.
He is calm, rational, understanding, knowledgeable, and apparently logical. And because of all of this, it is absolutely chilling. Because he is using his calm, reason, understanding, knowledge, and apparent logic to justify something horrific.
And while the voice actor certainly deserves major props here, the writing, the words themselves are what really sells it. He is clearly evil, not because of the usual tropes and such that say, "Look at me, I'm the villain!" The game gets this across in a much more subtle way using his words.
The sequence also serves to tell the player about what's going on in the new world he has found himself in.




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