I was just looking at
this thread and wanted to address a subtopic more directly in this subforum. Most SC campaign players usually left heroes in some secluded section of their base in order to prevent them from getting killed and thus cause them lose the mission. What are some ways that this can be reversed? How would you make the campaign hero units so that they see more use?
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Personally, I believe that the heroes need some basic things:
more health
more armor
more firepower
more abilities (passive and active)
a unique appearance
The two heroes that were used the most in SC were Zeratul and Infested Kerrigan. This was because Zeratul had an immensely powerful attack (100!) and Kerrigan had a unique look and more abilities than any other unit in the game (personnel cloaking, ensnare, psionic storm, and consume). These examples should be followed in the future.