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Thread: Patch 7 Notes

  1. #41
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    Default Re: Patch 7 Notes

    Quote Originally Posted by Skyze View Post
    Protoss already owns. What im pissed about is the major zerg nerfs!

    How the hell do you win ZvT? Any good terran knows about baneling busts and wont fall for that.. and now that mutas were nerfed bigtime (turrets + thors buff) theres literally nothing zerg can do to stop terran.. Once the MMM army is up, they will still cut thru any zerg army like butter, even sunkens wont do crap with their "buff" against Marauders..

    Im very dissapointed with how they are balancing the game so far, seems they nerf the weakest races, and buff the strongest.. I loved the balance in the first 3 patches, but each patch its getting significantly worse.

    (for anyone to bash me on my balance opinions, im top 15 platinum div 8 in 1v1, so hope you are close to that or you dont know how top players play. Terran/Protoss is dominating at the top level, you barely see any zergs cept DIMAGA in any tournaments, and hes been losing lots since patch 6 too.)
    So that my "argument" is legitimate I am a rank 6 zerg platinum player. I have beaten some top level terran/protoss's with zerg. You don't need to do a baneling bust to win or have a chance. Mix in banelings mid game against a terran its very strong mixed with hydra/roach its awesome. Most people are saying that zergs the strongest right now anyway.

    I have beaten gretorp and incontrol in a zvt and a zvp (incontrol is dominating atm with protoss). Its possible and I don't see how terran/protoss are dominating zerg. You can't forget about upgrades either and a muta switch against protoss is nice at time specially when you rape a ton of probes. Just macro well, scout well, and you'll do fine.

  2. #42

    Default Re: Patch 7 Notes

    Missile Turrets got a huge buff against light (dealing 12 instead of 7) but a slight nerf against armored (dealing 12 instead of 14).

  3. #43

    Default Re: Patch 7 Notes

    Buff Transfusion!

  4. #44

    Default Re: Patch 7 Notes

    Slowly turning this game into Warcraft 3
    Waiting...

    The damned will return...

  5. #45

    Default Re: Patch 7 Notes

    Banshee
    + The health has been increased from 130 to 140.

    Weren't they very powerfull already?

    Missile Turret
    + The damage has been changed from 7+7 armored to 12.

    Why do they need that firepower?? Is the fire rate really slow?

    Thor
    + Anti-Air damage has been decreased from 10+6 light to 8+4 light.
    + Anti-Air attack now deals splash damage in a 0.5 radius.

    Probably was the bane of light air units.

    PROTOSS
    High Templar
    + The Psi Storm radius has been decreased from 2 to 1.5.

    mmm... i don't know, it looked pretty small already. It looks like a better investment to go Robotics, that unlocks Observers, Warp Prisms, Immortals, and then Colossi.

    Photon Cannon
    + Life and Shield values have been increased from 125/125 to 150/150.

    Too much bonusses vs Armored?

    Quote Originally Posted by ArcherofAiur View Post
    So wait point of clarification. Do roaches only have enhanced healing underground now?
    Organic Caparace is the T3 upgrade right? Then seems like they won't regenerate over ground at all.

    Strange considering that they're powerfull early game, but they losed power late game, IIRC. Wouldn't be better to nerf something early game, and increase late game?
    Last edited by Norfindel; 03-30-2010 at 03:53 PM.

  6. #46

    Default Re: Patch 7 Notes

    To those complaining about the ZvZ matchup I have one word for you: mutalisks.

    Go roach warren and then tech straight to the spire. Meanwhile pump out as many roaches as you can. When he attacks repel him with the Roaches. He will outnumber you, but retreating back to your ramp will save your base. He thinks he has you on the fritz, and then all the sudden there's muta's killing his hatch. GG.
    ________
    KIDS NEXIUM
    Last edited by TWD; 09-14-2011 at 09:08 PM.

  7. #47
    Junior Member
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    Default Re: Patch 7 Notes

    Quote Originally Posted by ArcherofAiur View Post
    StarCraft II Beta – Patch 7 (version 0.9.0.14621B)
    http://forums.battle.net/thread.html...49316&sid=5000

    Thor
    + Anti-Air damage has been decreased from 10+6 light to 8+4 light.
    + Anti-Air attack now deals splash damage in a 0.5 radius.
    ...
    Yay. I'm so glad they brought back more ofthe old units. /sarc
    I guess those resourceful terrans resorted to welding Valkyries to the shoulders of a Thor. Brilliant!
    *Fpalm*

    On a serious note, in my exp, Terran mobile GTA wasn't sufficient. I say Terran rather than Thor, because I'm not convinced the GTA solution should be implemented via the Thor.

  8. #48

    Default Re: Patch 7 Notes

    Quote Originally Posted by Skyze View Post
    (for anyone to bash me on my balance opinions, im top 15 platinum div 8 in 1v1, so hope you are close to that or you dont know how top players play.)
    You have a little arrogance on your face... might wanna wipe that off. Because we all know, league placement in a beta means the world.

  9. #49

    Default Re: Patch 7 Notes

    Quote Originally Posted by Iceman_jkh View Post
    Yay. I'm so glad they brought back more ofthe old units. /sarc
    I guess those resourceful terrans resorted to welding Valkyries to the shoulders of a Thor. Brilliant!
    *Fpalm*

    On a serious note, in my exp, Terran mobile GTA wasn't sufficient. I say Terran rather than Thor, because I'm not convinced the GTA solution should be implemented via the Thor.
    Now that you mention it... that splash radius feels so much like the valkirye and its muta killer thing... And with powerful turrets, Mutas are almost useless against terran.
    Waiting...

    The damned will return...

  10. #50

    Default Re: Patch 7 Notes

    Quote Originally Posted by n00bonicPlague View Post
    Missile Turrets got a huge buff against light (dealing 12 instead of 7) but a slight nerf against armored (dealing 12 instead of 14).
    They fire two missiles so its all x2. So they would deal 24 damage to everything.

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