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Thread: Medivac Magic

  1. #21

    Default Re: Medivac Magic

    The Thor's method of transportation works well for me in terms of lore.

    As for nanobots being beamed down from above, that bothers me a bit, but I think I'll manage. Several of the installation missions from SC1 had Terran-made teleportation rooms that could jump large groups of marines, so I guess beaming down a few thousand nanobots isn't such a big deal.

  2. #22

    Default Re: Medivac Magic

    What's up with this nanobot theorizing? Specialized beams of light is already being tested as an adjunct in wound healing. It's a legitimate part of modern medicine known as phototherapy!

    Or an alternative explanation, do we actually know if the Medivac's (and Medic's) light actually restores/regenerates damaged tissue when it 'heals'? Perhaps it's simply a psychological anaesthetic that temporarily numbs the pain, allowing the soldiers to fight awhile longer?

  3. #23

    Default Re: Medivac Magic

    Quote Originally Posted by mr. peasant View Post
    What's up with this nanobot theorizing? Specialized beams of light is already being tested as an adjunct in wound healing. It's a legitimate part of modern medicine known as phototherapy!

    Or an alternative explanation, do we actually know if the Medivac's (and Medic's) light actually restores/regenerates damaged tissue when it 'heals'? Perhaps it's simply a psychological anaesthetic that temporarily numbs the pain, allowing the soldiers to fight awhile longer?
    Problem with that is that afaik it also heals zerg allied units in 2v2 play, I doubt hydras and mutas need a psychological anaesthetic.

    Also tell me if I'm wrong but I don't think that phototherapy is the first thing to be applied to wounded soldiers, or is it?

  4. #24

    Default Re: Medivac Magic

    I think you stop their guts from spilling out first

  5. #25

    Default Re: Medivac Magic

    Quote Originally Posted by Blasterion View Post
    I think you stop their guts from spilling out first
    And that's what the magic light that's just on the outside of the ship does, right?

  6. #26

    Default Re: Medivac Magic

    Quote Originally Posted by Nenol-phoenix View Post
    Problem with that is that afaik it also heals zerg allied units in 2v2 play, I doubt hydras and mutas need a psychological anaesthetic.

    Also tell me if I'm wrong but I don't think that phototherapy is the first thing to be applied to wounded soldiers, or is it?
    Which kind of comes back to the whole in-game mechanics vs logic that was brought up in Shadow Archon's link earlier (the one about kilometre-tall Marines). Just because the game engine allows it doesn't mean it's canon. For instance, in SC1, a Dark Archon who Mind Controls an SCV can eventually produce an entire fleet of fully-crewed Battlecruisers. Lore-wise, this can't happen.

    As for phototherapy, it's main effectiveness is seen in treating dermatological injuries. In other words, they're used for flesh wounds.

  7. #27

    Default Re: Medivac Magic

    Quote Originally Posted by mr. peasant View Post
    Which kind of comes back to the whole in-game mechanics vs logic that was brought up in Shadow Archon's link earlier (the one about kilometre-tall Marines). Just because the game engine allows it doesn't mean it's canon. For instance, in SC1, a Dark Archon who Mind Controls an SCV can eventually produce an entire fleet of fully-crewed Battlecruisers. Lore-wise, this can't happen.

    As for phototherapy, it's main effectiveness is seen in treating dermatological injuries. In other words, they're used for flesh wounds.
    Gotta hand that one to you, I'm not actually implying it as ridiculous and I know that in-game features are not (always) representative of lore, I'm just trying to figure if anyone is going to come up with a lore explanation or it's just going to be dismissed as another "in-game only" exception.

    lol at the Monty Python reference next time there's a serious accident we'll hear reporters saying: "There are several people with flesh wounds that are in an immediate need of phototherapy and are being transported to the nearest hospitals" (remember they can't be treated in the ambulances, there aren't magic lights there )

  8. #28

    Default Re: Medivac Magic

    It is Nano technology that heals marines.

    Quote Originally Posted by Broken Wide
    Private Ayers:
    Well, it was the lieutenant who kept his head, who finally pulled us out of a blind panic. He called for the Jesters to drop their packs, circle up, and open fire. I can remember his voice – steady and even in the midst of that chaos. He's a good leader. A good man.

    Five marines were already wet piles on the sand before the first shot was fired. On instinct, I had holstered my A-13 and was headed to Braden with medkit charging when Private Delme grabbed me and shouted that I should save my breath. She was right. There's not much my nanos can do when a marine's had his viscera pulled out through the belly of his CMC.

    It probably wasn't two minutes before Lieutenant Orran called for a halt. The smoke cleared, and we just stood there, stunned.
    Quote Originally Posted by Starcraft wiki on Starcraft II Single player upgrades
    Medic Nano-bot Injectors

    Medics heal 50% faster as cell-sized nanobots increase the natural repair rate and perform minor surgery.
    Last edited by Shadow Archon; 04-01-2010 at 01:52 PM.

  9. #29

    Default Re: Medivac Magic

    Quote Originally Posted by mr. peasant View Post
    What's up with this nanobot theorizing? Specialized beams of light is already being tested as an adjunct in wound healing. It's a legitimate part of modern medicine known as phototherapy!
    Wouldn't surprise me. Then again, nothing would at this point.



    Or an alternative explanation, do we actually know if the Medivac's (and Medic's) light actually restores/regenerates damaged tissue when it 'heals'? Perhaps it's simply a psychological anaesthetic that temporarily numbs the pain, allowing the soldiers to fight awhile longer?
    Lol, 9 seconds longer.

  10. #30

    Default Re: Medivac Magic

    I've said it before and I'll say it again: Medivacs (and Medics) should "heal" the suits of armor, not the people inside them.
    http://img687.imageshack.us/img687/7699/commun1.png

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