
Originally Posted by
BusinessMonkey
I don't get the fact that Vikings are best as an arial unit. This might have nothing to do with the role they actually play in the beta, but it's more of doing some thoughts on the very concept of the Viking, and I can already say here, I believe is a concept that is not shown in the least of ways in the beta.
First of all the name, Viking. What did the vikings do? They raided. And based on the mobility of this unit, that would mean quickly covering ground (the viking longboats were the fastest at the time) and landing in enemy bases raiding the crap outta them to fast fly off as if nothing had happened. It would seem this role has been given to the reapers, which as a bio unit could have supported vikings in this role.
Secondly it's this aerial superiority they seem to have gotten, with the huge range and all, even beating the corruptor, as Crota pointed out in one of his shoutcasts, which is supposed to be one of the best Air-to-Air units in game.
I mean. How can a versatile and transforming unit like the Viking excel at what other units that only have one single powerful side (say the Corruptor) are ment to be best at?
It's kinda making the Harriet jet, beat a F-15 in a dogfight. A very versatile unit is in its nature bound to only be average good, though in many ways.
How on earth can a sophisticated transformer unit that must compromise on aereodynamics because of the transformation element beat air-to-air units?
Hehe, sorry for the rant, but those are my conceptual thoughts on The Viking.
Oh, and what's the point of the "suiting up" when going into airmode in the unitportrait? To me it should be the opposite because such a transforming unit would need to give the driver more protection when landing on land. Again the transoforming ability would compromise the armor gainable on such a unit.