The viking was a unit I wasn't sure about at first, but now that I've played with it and have seen high level players play with it I think its an awesome unit.
It's like a wraith except its actually useful.
03-29-2010, 11:23 AM
#11
03-31-2010, 03:05 PM
#12
It's an extremely potent anti-capital weapon too. not to mention extremely economical.(Carriers, Brood Lords Battlecruisers)
03-31-2010, 03:17 PM
#13
it's great against brood lords, overlords, void rays and BCs, but at a certain point they pretty much fail against carriers unless you have armor upgrades. Carriers have the same range and way more initial damage output than the vikings, so they are not quite as cost effective since they tend to die before getting to fire off more than a couple salvos.
03-31-2010, 03:59 PM
#14
Still Viking pose as a viable counter because they're cheap and easily mass able relative to carriers. Ah also mutalisk raids good way to snap their wings off
03-31-2010, 04:54 PM
#15
Actually he is right,carriers DEVASTATE vikings,i tried to mass some but got steamrolled by mass carriers.....If you try to focus he just micros away the target carrier(note that they are WAY faster than the useless BC),and if you try to pursue even for a single volley you are getting destroyed by swarms of intereceptors,and with the viking 125hp/0 armor they fall very easy...Currently Terran doesn't have a good counter vs carriers,Thors are way to slow firing,marines are even more useless,probably the way to defeat them is not having mass vikings but probably Triple mass vikings...and pray that he doesn't have a mothership with the carriers...But for a game to go that long it's probably your fault and you deserve a defeat anyway...
03-31-2010, 05:05 PM
#16
Getting a Thor to shoot down the Intercepters might help now. Or using a ghost to shoot them down and EMPing the Carriers.
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03-31-2010, 05:08 PM
#17
Really good to snipe colossus, harass minerals lines, snipe overlords, save your ass from banshees, land on sieged tanks and kill broodlords.
Really bad to counter carriers, BC, mutalisks, fight on ground. The transformation time is also a bit slow. The unit itself doesn't move that fast.
I don't have a counter to carriers personally. I find them overpower at the moment. The best I can do is mass marines that A move to kill all the interceptors(which works ok) and have a couple of vikings to try to kill the carriers them-self.
Last edited by sandwich_bird; 03-31-2010 at 05:12 PM.
03-31-2010, 05:41 PM
#18
Vikings slaugther BC's....And do ok vs mutas simply because of the 20 damage and 9 range....And i tried mass marines vs carriers,and simply got schooled,i believe interceptors have 50/50 but i'm not very sure it could be 40/40...and they are replaced very fast...Well i don't think they are OP carriers are iconic,and in SC2 i will choose a carrier over a battlecruiser anyday,that is if the current stats and abitliest stay on both units...
03-31-2010, 06:05 PM
#19
I also like how Vikings are usually great aerial cover for banshees they both move at decent speed and are powerful in combination as a fleet that is if the banshees need aerial cover at all in the particular situation
04-02-2010, 12:04 AM
#20
I don't get the fact that Vikings are best as an arial unit. This might have nothing to do with the role they actually play in the beta, but it's more of doing some thoughts on the very concept of the Viking, and I can already say here, I believe is a concept that is not shown in the least of ways in the beta.
First of all the name, Viking. What did the vikings do? They raided. And based on the mobility of this unit, that would mean quickly covering ground (the viking longboats were the fastest at the time) and landing in enemy bases raiding the crap outta them to fast fly off as if nothing had happened. It would seem this role has been given to the reapers, which as a bio unit could have supported vikings in this role.
Secondly it's this aerial superiority they seem to have gotten, with the huge range and all, even beating the corruptor, as Crota pointed out in one of his shoutcasts, which is supposed to be one of the best Air-to-Air units in game.
I mean. How can a versatile and transforming unit like the Viking excel at what other units that only have one single powerful side (say the Corruptor) are ment to be best at?
It's kinda making the Harriet jet, beat a F-15 in a dogfight. A very versatile unit is in its nature bound to only be average good, though in many ways.
How on earth can a sophisticated transformer unit that must compromise on aereodynamics because of the transformation element beat air-to-air units?
Hehe, sorry for the rant, but those are my conceptual thoughts on The Viking.
Oh, and what's the point of the "suiting up" when going into airmode in the unitportrait? To me it should be the opposite because such a transforming unit would need to give the driver more protection when landing on land. Again the transoforming ability would compromise the armor gainable on such a unit.