Let me start off by saying that I am a HUGE Final Fantasy fan. I've played and beaten every Final Fantasy up until FFXI, so saying that I was excited for this game would be an understatement.
Not playing FFXI and FFXII, I was very eager to return to my beloved series and see what Square-Enix could do with the next gen consoles. And let me just say this now; this game does not disapoint!
I'm about 30 hours in now and have just been amazed thus far on the production value of this game.
The Visuals are jaw dropping. The Characters them selves look awsome. Especially their hair (sounds weird I know). The evironments are highly detailed and diverse causing me to stop many a time just to take it all in. On top of that I've been constantly asking myself whether or not i'm watching a cut scene or cinematic. They're that good.
The voice acting is great. There are a few moments where you get annoyed at a certain character but this is nothing new to JRPGs. Square even went in and changed the lip synching for the english version in both the cut scenes AND cinematics. Amazing!
The characters are lovable and all get a hefty dose of character development during the playthrough. But it's how they get developed that is so great. All the cutscenes really get you to "feel" your character's pain, and in some cases causes you to hold back a few tears.
Some of the mechanics of the game leave a bit to be desired however. The "Crystarium" system is what you use to level up. It's similar to FFX's "sphere grid" but has no where near as much depth. Basically winning a battle gives you CP. You then use the CP in the crystarium to unlock better stats and ablilities for each character. Gone is the tradition leveling up system of gaining experience points that eventually raise you levels. All stat increase go through this new mechanic, causing you to spend your points on things like "HP+20" and "Strength+15". Saving up a bunch of points and dumping them into characters just felt kinda boring after awhile.
The Weapon upgrading was a little better though.
Through out your adventure you will find/buy/win certain items that you can put into your weapon, essentially leveling it up. There aren't that many weapons to choose from at the start, but leveling up a certain one will eventually unlock a new and better form of that weapon. Each one has a base strength and magic stat associated to it with different ratios depending on the weapon. Some even add special bonus' to them like; "Slightly boosts healing magic" or "slightly increases your action guage with each strike". So finding the balance of magic and strength you want for each character is key while deciding what to upgrade.
The battle system is amazing though. And is really what your going to be enjoying the most. It's quick. Very quick, and takes some getting used to. But once you do, it gets very rewarding.
Your party consists of 3 characters at a time but you will only control one of them. The computer does the rest. Though some might think this to be a bad thing it is essential for keeping up the speed of the battles. You're going to need the time to decide your party layout anyways. Party layouts are called "Paridigms" and can be changed at any time both outside and inside of battle. To make a paridigm you will have to assign a role to each character. You can choose from:
-Commando (your fighter of the group)
-Ravager (your elemental magic caster)
-Sentinal (Templar/ tank of the group)
-Saboteur (Debuffer)
-Synergist (Buffer)
-Medic (your healer)
Making a good paridigm is key, and knowing when and what paridigm to switch to will determine whether you live or die. For example, if your low on health, you will switch quickly to a paridigm that contains a medic. Or if you enemy is too strong, you can switch to a paridigm that contains a sabteur so you can cast deprotect to make them more managable.
On top of all this each enemy has a seperate gauge from its health bar called the "Stagger gauge". Once this bar is full the enemy becomes "staggered" allowing for more damage and unlocks some abilities. Staggering your opponent is a must.
Ravagers are great for filling this gauge quickly and Commandos are great for stoping to gauge from decreasing quickly, so you have to balance the two of them.
After each battle you recieve a rating out of 5. Higher ratings are rewarded through speed of your battles and will reward TP (technical points) that eventually fill up your TP bar. Once you have enough TP you can use special abilities. One of which is to summon your character specific Eidolons. Though they seem to do almost no damage and are pretty much useless, they do look cool.
There are some really tough battles too that will test your knowledge of your pardigm shifting skills, though I would have loved to see a greater variety of enemies as some are just re-skinned as you prgress.
Another big change from other games of the series is the doing away with towns as we know them. All shopping and upgrading is done through the save points and there are very few characters to talk to. Instead people will start to talk as you get closer, giving you the choice of whether you want to listen or not. In the case of this game I welcome the change as it keeps the action moving forward at break-neck speeds.
The game has no "over world" for the first 25-30 hours either, creating a very linear experience. This isn't necessarily a bad thing, but most FF fans may feel cheated. The areas are nice to look at but there are no puzzle solving sections or exploration to speak of. Instead there are "hallways" with a few paths that most of the time lead to a treasure of some sort. For me this is both a good and bad thing.
I'm obssest with getting EVERYTHING and the fact that FFXIII is the way it is allows for alot of time saving when finding treasure, and doesn't give you the "I hope i didn't miss anything important" feeling which haunted my dreams. Though I dont get the same satisfaction of exploring every nook and cranny and being rewarded by a rare item.
This all changes at the mid game point where the world opens up. The game shifts its linear passages for a giant open world concept. Kinda like a Zelda world mixed with an MMO. Very cool. I've just scratched the surface of this new world but some of the monsters are near impossible lol.
No side game to speak of either. No cards or Blitzball. I loved Blitzball so much, would have been nice to see something similar.
So far I'm enjoying this game very much. But I can't help but feel that the game is a stripped down version of the series. Square pulls it off though, and in style. FFXIII can best be described as Final Fantasy streamlined in every regards. Whether this is a good or bad thing is up to you.
I'm gonna go with good.
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). The evironments are highly detailed and diverse causing me to stop many a time just to take it all in. On top of that I've been constantly asking myself whether or not i'm watching a cut scene or cinematic. They're that good.
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. I loved Blitzball so much, would have been nice to see something similar.
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All in all, a very enjoyable game that has a nice long play-through.
