You're both right and wrong.
When a universe is still in the process of being created, it's important for names to convey something... to be clear, evocative, memorable. The first time someone ever hears "Ultralisk," they think, "Wow, this thing has to be ultra-something to deserve that name." The name and the concept are two separate things that come together to form its identity.
Now what we have with SC2 is a universe that's no longer in the process of being created. It's in the process of being added to. That means there's plenty of things in it that we already recognize instantly. Names and concepts are no longer separateable. We don't ever think of actual ghosts when we hear "Ghost." The word has lots its original association and gained a new one within the context of StarCraft. The same is true of the name "Mutalisk." The unit's appearance is now inseparable from it.





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