I'd agree to that.
03-28-2010, 05:44 AM
#11
I'd agree to that.
03-28-2010, 06:34 AM
#12
03-28-2010, 09:11 AM
#13
When a mutation is not beneficial for an organism, it got cut off by evolution. The zerg race evolve (fast!) and they keep only the more effective mutation. Make sense with lore, no?
03-28-2010, 09:35 AM
#14
StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.
"Do you hear them whispering from the stars? The galaxy will burn with their coming."
03-28-2010, 11:40 AM
#15
The ability to turn units you already have in the field into other units you want to build over building them at your base is enough of a reason that Zerg should have more metamorphosis. For some things, there's Nydus Worms. For everything else, there should be mutation.
03-28-2010, 12:12 PM
#16
Is it just me or are the respones missing the larger point of the post?
MUTAlisk.
It doesn't mutate, which is very dumb.
03-28-2010, 12:47 PM
#17
03-28-2010, 01:08 PM
#18
03-28-2010, 01:14 PM
#19
The whole reason the unit was named "Muta"lisk in the first place was because it mutates.
It no longer mutates in to anything.
That is the point of this thread.
Names are important because they convey meaning. Would you like the Carrier to not have fighters? Ultralisks that are wimpy? Zealots without any zeal? Battlecruisers that are solely transport units?
03-28-2010, 01:47 PM
#20
It's probably gonna mutate in the expansions.