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Thread: "Muta"lisks that don't mutate

  1. #11
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    Default Re: "Muta"lisks that don't mutate

    I'd agree to that.

  2. #12

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by Shadow Archon View Post
    Brood Lords and Guardians aren't technically the same unit, they just basically do the same thing.
    Well not exacly, one shoots acid spores the other launches living things
    oh,yeah and and the guardian kinda look cooler than the brood lord...(at least for me)

  3. #13

    Default Re: "Muta"lisks that don't mutate

    When a mutation is not beneficial for an organism, it got cut off by evolution. The zerg race evolve (fast!) and they keep only the more effective mutation. Make sense with lore, no?

  4. #14

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by horror View Post
    Zerg should have less units produced by larvae, and more by evolution (y)
    I disagree with that. I like being able to remote build units.
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  5. #15

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by Kimera757 View Post
    I disagree with that. I like being able to remote build units.
    The ability to turn units you already have in the field into other units you want to build over building them at your base is enough of a reason that Zerg should have more metamorphosis. For some things, there's Nydus Worms. For everything else, there should be mutation.

  6. #16

    Default Re: "Muta"lisks that don't mutate

    Is it just me or are the respones missing the larger point of the post?

    MUTAlisk.

    It doesn't mutate, which is very dumb.

  7. #17

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by DemolitionSquid View Post
    For some things, there's Nydus Worms. For everything else, there should be mutation.
    Lol I like the subtly placed Mastercard commercial

  8. #18

    Default Re: "Muta"lisks that don't mutate

    It's a name...

  9. #19

    Default Re: "Muta"lisks that don't mutate

    The whole reason the unit was named "Muta"lisk in the first place was because it mutates.

    It no longer mutates in to anything.

    That is the point of this thread.

    Names are important because they convey meaning. Would you like the Carrier to not have fighters? Ultralisks that are wimpy? Zealots without any zeal? Battlecruisers that are solely transport units?

  10. #20

    Default Re: "Muta"lisks that don't mutate

    It's probably gonna mutate in the expansions.

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