Seriously? The mutalisks -> devourer/guardian mechanic was way more interesting. They have absolutely taken a step backwards in terms of creativity and lore in my mind.
It's just not nearly as cool as it used to be.
03-28-2010, 12:53 AM
#1
Seriously? The mutalisks -> devourer/guardian mechanic was way more interesting. They have absolutely taken a step backwards in terms of creativity and lore in my mind.
It's just not nearly as cool as it used to be.
Last edited by dyermaker; 03-28-2010 at 10:59 AM.
03-28-2010, 12:57 AM
#2
Browder touched on this in a recent interview:
GameStar:
One thing we wondered about is that you moved the broodlord upgrade from the mutalisk to the corruptor. Why?
Dustin Browder:
We noticed that the corruptor needed a way to stay in the game after I swept the sky. So if I fly around with my corruptors and kill everybody, what's use are these corruptors any more? The same applies to the Protoss Phoenix: What do I do if I have killed everything in the sky? That's why we added the anti-grav ability to the Phoenix so it remains useful. Without some mechanic to give the unit a way to »recycle« itself, air-to-air fliers become very difficult to use.
03-28-2010, 01:02 AM
#3
I sort of agree.
I don't really think the Corruptor should mutate into the Brood Lord, but I also don't think we really need another tier 3 air unit...
The Mother of all Queens!
Thanks to Dynamik- for the signature!
03-28-2010, 01:12 AM
#4
Mutalisks in the Zerg Single player campaign probably transform into Guardians and Devourers.
03-28-2010, 01:16 AM
#5
03-28-2010, 01:19 AM
#6
03-28-2010, 01:50 AM
#7
03-28-2010, 02:21 AM
#8
03-28-2010, 03:54 AM
#9
If you think about it, hydralisk kinda lost its evolution too since the lurker is removed lol
Find Humanity ... Assimilate ... Learn ... Evolve.
03-28-2010, 04:08 AM
#10
Zerg should have less units produced by larvae, and more by evolution (y)