Page 1 of 7 123 ... LastLast
Results 1 to 10 of 61

Thread: "Muta"lisks that don't mutate

  1. #1
    Junior Member
    Join Date
    Feb 2010
    Posts
    4

    Default "Muta"lisks that don't mutate

    Seriously? The mutalisks -> devourer/guardian mechanic was way more interesting. They have absolutely taken a step backwards in terms of creativity and lore in my mind.

    It's just not nearly as cool as it used to be.
    Last edited by dyermaker; 03-28-2010 at 10:59 AM.

  2. #2

    Default Re: "Muta"lisks that don't mutate

    Browder touched on this in a recent interview:

    GameStar:
    One thing we wondered about is that you moved the broodlord upgrade from the mutalisk to the corruptor. Why?

    Dustin Browder:
    We noticed that the corruptor needed a way to stay in the game after I swept the sky. So if I fly around with my corruptors and kill everybody, what's use are these corruptors any more? The same applies to the Protoss Phoenix: What do I do if I have killed everything in the sky? That's why we added the anti-grav ability to the Phoenix so it remains useful. Without some mechanic to give the unit a way to »recycle« itself, air-to-air fliers become very difficult to use.

  3. #3

    Default Re: "Muta"lisks that don't mutate

    I sort of agree.

    I don't really think the Corruptor should mutate into the Brood Lord, but I also don't think we really need another tier 3 air unit...


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #4

    Default Re: "Muta"lisks that don't mutate

    Mutalisks in the Zerg Single player campaign probably transform into Guardians and Devourers.

  5. #5

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by Shadow Archon View Post
    Mutalisks in the Zerg Single player campaign probably transform into Guardians and Devourers.
    So in the campaign Mutalisks and Corruptors transform into the same unit?
    http://img687.imageshack.us/img687/7699/commun1.png

  6. #6

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by dyermaker View Post
    Seriously? Does this not piss anyone else off? The mutalisks -> devourer/guardian mechanic was way more interesting. They have absolutely taken a step backwards in terms of creativity AND lore.
    lol so dramatic...

  7. #7

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by pure.Wasted View Post
    So in the campaign Mutalisks and Corruptors transform into the same unit?
    Brood Lords and Guardians aren't technically the same unit, they just basically do the same thing.

  8. #8
    horror's Avatar Junior Member
    Join Date
    May 2009
    Posts
    169

    Default Re: "Muta"lisks that don't mutate

    Quote Originally Posted by moosh View Post
    lol so dramatic...
    haha i know right. i don't know why everybody's so crabby about sc2 all of the sudden. it's called testing. yes, testing, so don't go super saiyan and carnage on some mutation. And yeah, it's probably gonna stay, but doesn't mean you have to get so ANGRY about it...

  9. #9

    Default Re: "Muta"lisks that don't mutate

    If you think about it, hydralisk kinda lost its evolution too since the lurker is removed lol
    Find Humanity ... Assimilate ... Learn ... Evolve.

  10. #10
    horror's Avatar Junior Member
    Join Date
    May 2009
    Posts
    169

    Default Re: "Muta"lisks that don't mutate

    Zerg should have less units produced by larvae, and more by evolution (y)

Similar Threads

  1. Game: StarCraft "Racial music" by favorite artist.
    By Equiliari in forum Off-Topic Lounge
    Replies: 12
    Last Post: 02-13-2010, 06:06 PM
  2. Macro idea: Protoss "Speed Warp"
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 23
    Last Post: 12-29-2009, 06:43 AM
  3. StarCraft II Expansions, Diablo III Coming in "Next Few Years"
    By TheEconomist in forum StarCraft Discussion
    Replies: 34
    Last Post: 11-26-2009, 07:05 AM
  4. Replies: 9
    Last Post: 07-01-2009, 09:44 AM
  5. "Beta Profile Settings" are back to normal.
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 9
    Last Post: 06-15-2009, 01:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •