
Originally Posted by
Iceman_jkh
Yes.. TOO similar.
You are a moron.
Wolf3d - No pitch control
Doom - Multiplayer
Q - Pitch control
CounterStrike - New Gameplay, (semi) realism (single life/round)
CoD - weapon carry limit (more realism), squad control
Halo - vehicles
Crisis - damage thresholds, power suit, interactive environs.
Obviously the list doesnt list the pioneers in the field. These are just some examples. Your argument is rubbish. Those games were all innovations on previous generations. SC2 is not an innovation on SC1 at present. Sure its got a better UI, and some neat mechanics, but its still essentially the SAME.
Not that its easy to do, but add things like deforming terrain, bridges, caves, underground, etc. That would open up a plethora of possibilities AND be innovative! No one wants a different genre, we dont want SC2 = homeworld or something like that, but so far, nothing inspires.