How is it possible that you still don't understand?
03-28-2010, 08:30 PM
#51
How is it possible that you still don't understand?
03-28-2010, 08:32 PM
#52
yah this must be a troll.. It plays almost exactly like BW.. so unless you never liked/played BW for years like the rest of us.. then I ask why are you talking on a SC2 forum? We are all Starcraft fans.. and from BW to SC2, not much has changed.
03-28-2010, 08:50 PM
#53
Of course they change. The game is way more exciting when playing a human opponent than it is when playing a computer ai that attacks you with a single hydralisk 5 minutes into the game.Hurray for reading comprehension. Do the units and mechanics change when you play a person? No?
The Mother of all Queens!
Thanks to Dynamik- for the signature!
03-29-2010, 04:12 AM
#54
LMAO. What a way to fail at defending ur argument. And this is the exact reason why SC2=fail atm. It's just SC1+some blizz concepts. It is NOT SC2. Before we go around this again, SC2 doesnt have to be an RTS+RPG like war3 to be new. We'd all hate it if it was! We just want something that innovated/played like SC1 did compared to War2! And at the time, SC1 WAS the best thing out there. SC2 already contains elements that are dated by today's standards.
Like operatoring, I have also played against the AIs, and feel the current game is kinda stale. can you say SC1 reheats/leftovers?
To all those who say "You can't say sh*t until you play versus a real person", how about this, "you can't say shit until you play against the latest unofficial AIs". (Which is about 6.5 or so atm). Oh, and of course you wont, because you're already in the beta, and may jeopardise ur position. So shut up!
03-29-2010, 04:30 AM
#55
There are a lot of new things that make SC2 an actual sequel.
High yield expansions
Refined gathering (working off of multiples of 5 is much better than multiples of 8)
Various new mechanics for each race (which is a pretty cool thing) such as the queen/CB/PF/OC
Solid balance is still in play despite there being a lot of different units.
Faster pace and improved mobility to support the faster pace (or maybe the improved mobility creates the faster pace)
MUCH more use of terrain (which will likely be AMAZING when put into the hands of skilled mappers)
Tons more opportunities for rushes or harassment, and there is a lot of build variety possible as well.
I could go on, but honestly if you dont play it for a while (particularly at higher levels) you will miss a lot of things that just dont pop out, but are very important. Watch some of day[9]'s commentaries as I think he has some interesting things to point out (and can be entertaining too).
SC2 is in every way an improvement over BW and is definitely not quite the same game.
03-29-2010, 04:44 AM
#56
You replied politely to my post, so I will do the same in kind.
improvement yes. groundbreaking no.
Not sure you can really claim this is an innovation/improvement technically. Sure its easier to count.Refined gathering (working off of multiples of 5 is much better than multiples of 8)
Agreed. Yet they feel rather laboured at present. The 'busywork' threads have discussed this to death, and no agreeance was reached.Various new mechanics for each race (which is a pretty cool thing) such as the queen/CB/PF/OC
Not an innovation. This is an iron clad requirements (and reason for success) of all Blizz/SC/WC games.Solid balance is still in play despite there being a lot of different units.
To some degree, however if we make every unit 'air' then the game is boring. I can still remember how awesome WC2 was with land, sea and air. All terrains vying for ur attention and control. And the air was very limited and late late game. loved itFaster pace and improved mobility to support the faster pace (or maybe the improved mobility creates the faster pace)
I dont see this at all. Its the same multi level terrain in SC1. Pls dont include that lava fill mechanic, as thats current SP (and perhaps UMS), but its currently NOT anything like real manipulatable terrain. (yes, the big rock clumps are somewhat).MUCH more use of terrain (which will likely be AMAZING when put into the hands of skilled mappers)
I dont see this as being true. There was always opportunity for different builds. We now have diff units, hence the builds are different. Granted there are more mechanics (warp-in, reaper) which I do like, but that I see as having improved.Tons more opportunities for rushes or harassment, and there is a lot of build variety possible as well.
I disagree.
I could go on, but honestly if you dont play it for a while (particularly at higher levels) you will miss a lot of things that just dont pop out, but are very important. Watch some of day[9]'s commentaries as I think he has some interesting things to point out (and can be entertaining too).
SC2 is in every way an improvement over BW and is definitely not quite the same game.
03-29-2010, 04:57 AM
#57
I play vs the cheating version AI,they usually come with 15 zealots by the time i begin upgrading to lair...and 15 more after 1-2 minutes,after 3-4 15 again with stalkers,after 7-8 immortals and collosi....And i usually stop them with spine crawlers and few zerglings but they are so very 'uber' that is by the time you had enough hydras to kill any number of gateway units he comes with 7-8 collosi with extended thermal lance...
1v1 i beat them with all three races...BUT 2vs me, i have yet to succeed...
Last edited by arthas; 03-29-2010 at 05:00 AM.
03-29-2010, 06:03 AM
#58
So by your argument that it fails because its too similar to SC1...
That means EVERY FPS game since Doom/Wolfenstein is a "fail".. right? No FPS has been revolutionary, everything from Quake/UT to CS to CoD to Halo, all the same shit.
Nothing is "new" anymore.. World of Warcraft is just a copy of Everquest which is a copy of other games im sure, I dont play those types of games.. Any sidescroller is a copy of the old sidescrollers, including Mario (which is a fail in your definition because its nothing new).. Every game in existence is a fail I guess, because they all copied someone else before them.
I honestly didnt even bother reading the rest of your post because you clearly are just trying to find something to bitch about. SC2 has the potential (and showing that potential) to be the best RTS ever made, not even close.
03-29-2010, 06:13 AM
#59
Yes.. TOO similar.
You are a moron.That means EVERY FPS game since Doom/Wolfenstein is a "fail".. right? No FPS has been revolutionary, everything from Quake/UT to CS to CoD to Halo, all the same shit.
Wolf3d - No pitch control
Doom - Multiplayer
Q - Pitch control
CounterStrike - New Gameplay, (semi) realism (single life/round)
CoD - weapon carry limit (more realism), squad control
Halo - vehicles
Crisis - damage thresholds, power suit, interactive environs.
Obviously the list doesnt list the pioneers in the field. These are just some examples. Your argument is rubbish. Those games were all innovations on previous generations. SC2 is not an innovation on SC1 at present. Sure its got a better UI, and some neat mechanics, but its still essentially the SAME.
Not that its easy to do, but add things like deforming terrain, bridges, caves, underground, etc. That would open up a plethora of possibilities AND be innovative! No one wants a different genre, we dont want SC2 = homeworld or something like that, but so far, nothing inspires.
03-29-2010, 09:32 AM
#60
Classy, telling people their argument is rubbish while yours are filled with profanity and shut ups. Seriously tho, you think bridges and caves are an inspiring innovation unlike the various additions already put into SC2? 0_o
Really? And these arent some neat mechanics like the rest? Its been pretty clear since when SC2 was first announced that real innovation that would change the actual gameplay like WC2 -> WC3 was out of the question. So I find it puzzling that people are falling over it now.
I can only agree with Operatoring about the parts of the community that try to push out of date ideas back into starcraft 2. Wether its people going for back to 12 unit selection or people saying the new units suck because.... well, because it replaces an old unit. ( The people who want to scrap Roach, Baneling and Infestors so they can their precious Lurker back in... wtf. )
To go back to the title of the thread: Is SC2 boring when all you can play against is a beta AI? Yah, gets old pretty fast. Like it would on any other game. I would wait for the retail version since that is the full deal. And to be fair: Most people will buy starcraft 2 for the single player and custom maps. And only that. No matter how good multiplayer is. Might very well be that SC2 MP just isnt your thing. At least that is what I get from your posts.