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Thread: The Zerg Players thread

  1. #201

    Default Re: The Zerg Players thread

    Quote Originally Posted by silencbank View Post
    The awesome TLO used contaminate beautifully against a Terran opponent in one of his replays. First thing he contaminated a CC to prevent it from landing. Then he contaminated it again when it was becoming a OC so that it was stuck trying to transform for 30 seconds. TLO might be switching to Terran full on from now on, but he is still the random awesomeness.
    Yup, saw that game, where he crushed the Terran with Ultras.

    I know that TLO is switching to Terran, which makes me sad, since there aren't that many innovative Zerg players, and he is playing them great! And I think he is the best with the Zerg and not Terran.
    "Living for the Swarm!"

  2. #202

    Default Re: The Zerg Players thread

    Just a note to Zerg players, there's something in the patch notes for the Beta phase II not mentioned - Infested Terrans have indeed been moved back to the Infestor, but now their energy cost has been drastically reduced to 25 energy. Now only a few Infestors with energy can spawn a small army of ITs in seconds.

    Think ITs are usable now?
    SC2 handle - "DrakeyC, code 929"

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  3. #203
    DutuCatalin's Avatar Junior Member
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    Default Re: The Zerg Players thread

    Quote Originally Posted by Drake Clawfang View Post
    Just a note to Zerg players, there's something in the patch notes for the Beta phase II not mentioned - Infested Terrans have indeed been moved back to the Infestor, but now their energy cost has been drastically reduced to 25 energy. Now only a few Infestors with energy can spawn a small army of ITs in seconds.

    Think ITs are usable now?
    and

    they last more time
    the infestors can spawn them while they are burrowed if i'm right?

    for mineral lines harass,sniping buildings,spread the splash dmg of the tanks on their allies...


    i think we'll see them more
    European server ID : beFree 933

  4. #204

    Default Re: The Zerg Players thread

    Quote Originally Posted by Drake Clawfang View Post
    Just a note to Zerg players, there's something in the patch notes for the Beta phase II not mentioned - Infested Terrans have indeed been moved back to the Infestor, but now their energy cost has been drastically reduced to 25 energy. Now only a few Infestors with energy can spawn a small army of ITs in seconds.

    Think ITs are usable now?
    do note that IT's "always" were on 25 energy while on the infestors.

    so the only real changes are casting IT's while burrowed and the longer duration

    also, since infestors had it last, they innately move faster under ground. (they used to have an upgrade to increase burrowed movment speed)
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
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  5. #205
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    Default Re: The Zerg Players thread

    Quote Originally Posted by Drake Clawfang View Post
    J

    Think ITs are usable now?

    You know what - I actually think they might be .

    At the very least, it's something on my to-do list in this final phase of beta .

  6. #206

    Default Re: The Zerg Players thread

    i wonder if IT casting requires vision.

    else they can be used as spotters
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  7. #207

    Default Re: The Zerg Players thread

    Quote Originally Posted by Todie View Post
    do note that IT's "always" were on 25 energy while on the infestors.
    Ah didn't know that. By the time I got into the beta the spell was on the Overseer.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  8. #208
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    Default Re: The Zerg Players thread

    guys, ive been trying to practice a good 14 pool, 15 hatch build but it seems that every time i get defeated cuz im working too hard on my economy (drones instead of lings)

    anyone has some tips or maybe some good replays for me to help me out??

  9. #209

    Default Re: The Zerg Players thread

    Quote Originally Posted by zanuk View Post
    guys, ive been trying to practice a good 14 pool, 15 hatch build but it seems that every time i get defeated cuz im working too hard on my economy (drones instead of lings)

    anyone has some tips or maybe some good replays for me to help me out??
    I would say the advice you're looking for is right in your post - make lings earlier to defend yourself, maybe a Spine Crawler if you've got a decent choke.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  10. #210
    rhythm's Avatar Junior Member
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    Default Re: The Zerg Players thread

    ive been 15 hatching quite a bit recently. Ive found that it depends on the map. In maps like LT you can build a few spine crawlers at your expo with a smaller choke, so its easier to macro up and defend. Against protoss its harder through beacuse of strong tier 1 pushes..14 pool 15 hatch works if you go a ling muta build for the extra early gas , depends on how agressive your opponent is.

    my advice, scout more. If you see them massing units then get defense. If they are teching at all your safe to do saturate.
    current rank: 6rd- Diamond- ARAQ SIERRA (51-40) 496 Points

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    as of Aug 8

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