They are cost-effective against roaches... and in your base photon cannons actually do work. Not on their own, but with a zealot wall or something they can bring down roaches pretty quickly. And of course they're detectors so they put an end to any burrow-shenanigans. (Though in this case you need to micro, because the unit versus burrowed units AI is stupid. Burrowed roaches have a lower priority than unburrowed roaches so they change targets. They fixed this for Infestors but didn't for Roaches for some reason...)
Because they're effective? There's obviously a way for Protoss to beat them without Immortals because people do it.The Zerg also have a problem with Roaches themselves, why is it so common to go mass Roaches? Massing one kind of unit shouldn't be considered good gameplay.
Those are all Terran units. Terran by far have the most hard counters of any race. Protoss are kinda in-between. (Though out of everything you've listed, I'd say only the firebat and vulture are all that hard. Siege tanks too I suppose.)Come on! That's the new Blizzard speech, but taking a look at BW's damage system and the units, a lot of them are hard counters:
Firebat: hard counter against Small Ground units.
Goliath: hard counter against Large Air units.
Vulture: hard counter against Small Ground units.
Valkyrie: hard counter against Small Air units.
Siege Tank: hard counter against Large Ground units, but in mass they can wipe pretty much everything before they get close.
That's from 9 Terran combat units, excluding spellcasters (and i should had excluded the Ghost also, as it's mostly an spellcaster)
And Zerg by far have the least hard counters.
How is that NOT a nerf? Zerg units generally don't have damage bonuses ANYWAY. But if you just lowered the Roach's damage versus armored targets (especially if you cut it in HALF) then it's going to become super-vulnerable even to stuff like hellions and whatnot.I never said they nerf the Roach, i said they focus their attack. If instead of 16 dmg, they get 8 +8 vs Light, or whatever combination is deemed fair
I wouldn't mind if they gave it a small damage cut, like down to 14 or something (and then raised their attack speed so their overall DPS stays the same, but is more affected by armor), or maybe traded one of their armor points for some thing else. (Like some slight regen above ground)
Archons, Chargelots (with +1 weapons), Blinkers and Void Rays are all really good against Roaches anyway. Phoenix can even take some of the edge off a roach army as well. And if you go something like Chargeray, then you can just go down to Phoenix if he starts massing Mutalisks., they will continue to rape Zealots the same, but won't rape the Stalkers, and so the Protoss player won't be forced into going Robotics, and could choose Starport, or Council, depending on the situation.
You're only in trouble if he starts getting burrowmove Roaches or something.





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