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Thread: terran mech build

  1. #31
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    Default Re: terran mech build

    Quote Originally Posted by arthas View Post
    Terran mech is both more cooler and interesing for me,but yeah,the immortal pretty much cancel this out,BUT i actually watched a replay that a mech terran beated a protoss player going robo,and both from the platinum league,The Terran had 3-4 factories pumping tanks and hellions and had a single barracks with Tech lab for Ghosts,and used the traditional positioning and advancing tactic which we saw from BW,strategic tanks placements and missile turrets...the other weakness of this is that when you are away from the turrets you are pretty vulnerable to Air units(when the Terran was destoying the buildings the protoss finnaly realised this and started buildings void rays-2 void rays killed 10 tanks in seconds,and they probably scored 10times more kills than the actual cost for them to be build)...I guess it has too much weaknesses to be actually more effective than bio....
    Bio has its drawbacks too. Banelings, zealot charge, infestors, hightemplar, siege tanks, collosus. the point Im getting at is that most terrans going M3 is a bit annoying because no one takes the time to learn the other units. Thors are great anti air/anti armor unit to back up tanks with. only draw back is the turrets are detectors and thors arnt. Also SVCs repare. spending 150 minerals for three scvs to keep your more expensive tanks and mech units alive seems like a great investment to me.

  2. #32

    Default Re: terran mech build

    Quote Originally Posted by whitefire View Post
    Bio has its drawbacks too. Banelings, zealot charge, infestors, hightemplar, siege tanks, collosus. the point Im getting at is that most terrans going M3 is a bit annoying because no one takes the time to learn the other units. Thors are great anti air/anti armor unit to back up tanks with. only draw back is the turrets are detectors and thors arnt. Also SVCs repare. spending 150 minerals for three scvs to keep your more expensive tanks and mech units alive seems like a great investment to me.
    Hmm,not so...Bio isn't just M&M&M ,in late game the tripple-M gets ravens with seekers and viking support ,which combined can defeat almost any other enemy

    Oh,yeah i forgot about the ghosts which vs protoss or infestors are essential...

  3. #33
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    Default Re: terran mech build

    Quote Originally Posted by arthas View Post
    Hmm,not so...Bio isn't just M&M&M ,in late game the tripple-M gets ravens with seekers and viking support ,which combined can defeat almost any other enemy

    Oh,yeah i forgot about the ghosts which vs protoss or infestors are essential...
    I dont have a problem with M3 and a bio build im just a bit disappointed that no one has come up with anything better than just massing infantry. Not to mention that there are a vast array of counters to it. I guess its just a matter of time before some one realizes that siege tanks are good. I guess its just one less thing for me to worry about once I get the game. I always disliked how complcated attackng a terran base was in sc1 because of the siege tanks.

  4. #34
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    Default Re: terran mech build

    Has anyone been adventureous enough to try a mech build if so I want to know how it went, what its drawbacks are and how you went about doing it.

  5. #35

    Default Re: terran mech build

    Mech builds are used sometimes. Hellions actually are good at harass and killing zerglings and hydralisks. Tank's assault mode has suprisingly high DPS, attack speed considerably faster than a Marauder even with stim. Mech builds aren't susceptible to AoE as much as bio since tanks and thors are pretty big units. Seige Mode is no longer Terran's answer to anything in the ground, but it is better then the SC1 tanks at killing clumps of small massable units. SC2 Siege mode also is an instant attack as opposed to SC1's really fast projectile attack. Siege mode requires more positioning compared to SC1 where you can just seige up in the heat of battle and turn the tide of the tide in your favor.
    Decepticons, transform and rise up!

  6. #36

    Default Re: terran mech build

    Quote Originally Posted by flabortast View Post
    Tank's assault mode has suprisingly high DPS, attack speed considerably faster than a Marauder even with stim. .
    No they don't....stimed marauders rape tanks...This is reality-marauders> mobile tanks in every aspect...YOu can heal them,you can stim them,they are build faster,cost less....The only good in Tanks is the new and powerful siege mode-Like you said the instant attack prevents all of your tanks make an overkill on a single zergling or something-I think that reason is enough for their slightly increased cost in gas and supply...

  7. #37
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    Default Re: terran mech build

    tanks can be repaired too. Yes I know that means you have to take some scvs off the line but thats what mules are for. Investing in some scvs to repair your tanks is well worth the 150 minerals for keeping your tanks alove longer.

  8. #38
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    Default Re: terran mech build

    I saw a guy win with mass tanks with viking support. he didnt even use siege mode he just steamrolled the other guys siege line and stomple it with out taking many losses. I think he lost like one tank.

  9. #39

    Default Re: terran mech build

    Quote Originally Posted by whitefire View Post
    I saw a guy win with mass tanks with viking support. he didnt even use siege mode he just steamrolled the other guys siege line and stomple it with out taking many losses. I think he lost like one tank.
    You probably watched crota? The attacker had 14 tanks and 6 vikigns vs 4-5 siege ones and he got a scan before attacking,AND still lost 4-5 to the sieged ones...Look there is no point in proving that Tanks bite ass in mobile form(and simply to bring them out you need an early expo),just try to play vs other players in your league with that strategy,if it works good,if not ...well it will probably not...

    The reason crota lost is because he got outmacrowed and outmined and kinda fogot about harrasing the oponent...NOT because the other guy used siege tanks in mobile form-that's just plain silly...
    Last edited by arthas; 03-29-2010 at 05:07 PM.

  10. #40
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    Default Re: terran mech build

    Its kinda obvious he got out macroed and there are about thirty different things he could have done to win the match but I still think tanks are more viable strategy in sc2 than sc1. As for using the strategy. I dont have the beta. if I did I'd be testing all of the strategies I've come up with

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