.......I think, can be summed up with a single word: Siege tank.....OK two words.
Anyhow, that relic's been cramping it's style ever since it's initial reveal. It' been nerfed and gimped left and right all in an effort to avoid infringing on the tank's territory. As it is now, it's unremarkable at best.
Now don't get me wrong, I'm actually a fan of both units (what they could be anyway) and I personally think that conceptually, the Thor is a unit the terrans have needed for some time, and the siege tank is probably one of the defining terran units. I'm just not sure they can both coexist with each other in a way that would be fair to either of them without arbitrarily gimping one or both for the sake of minimizing overlap.
Simply put: The Terran army isn't big enough for both of them.
In my humble opinion they should either:
1. Cut the tank, re-buff the Thor to it's reveal levels (OK maybe not that much), remove it's GTA attack and give it back the long range, channeled aoe bombardment ability it had in it's initial builds. And to handle the factory based anti air angle, bring back the cobra/diamondback for multiplayer.
2. Axe the Thor, give the tank (tank mode) 3 base armor or an extra 25-50 hp (preferably both). Increase it's base damage or it's armor bonus (a tank that can actually TANK...imagine that). Increase the time it takes to siege/unsiege, making it impractical to do in the heat of battle, thus making it more of a strategic decision rather than a tactical one. And for factory GTA; same as above....
Thoughts?
Edit: That LoS blocker that DS suggested, is one aspect I hadn't considered. That could conceivably work as well...




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