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Thread: The Thor's problems up til' now..........

  1. #1

    Default The Thor's problems up til' now..........

    .......I think, can be summed up with a single word: Siege tank.....OK two words.

    Anyhow, that relic's been cramping it's style ever since it's initial reveal. It' been nerfed and gimped left and right all in an effort to avoid infringing on the tank's territory. As it is now, it's unremarkable at best.

    Now don't get me wrong, I'm actually a fan of both units (what they could be anyway) and I personally think that conceptually, the Thor is a unit the terrans have needed for some time, and the siege tank is probably one of the defining terran units. I'm just not sure they can both coexist with each other in a way that would be fair to either of them without arbitrarily gimping one or both for the sake of minimizing overlap.

    Simply put: The Terran army isn't big enough for both of them.

    In my humble opinion they should either:

    1. Cut the tank, re-buff the Thor to it's reveal levels (OK maybe not that much), remove it's GTA attack and give it back the long range, channeled aoe bombardment ability it had in it's initial builds. And to handle the factory based anti air angle, bring back the cobra/diamondback for multiplayer.

    2. Axe the Thor, give the tank (tank mode) 3 base armor or an extra 25-50 hp (preferably both). Increase it's base damage or it's armor bonus (a tank that can actually TANK...imagine that). Increase the time it takes to siege/unsiege, making it impractical to do in the heat of battle, thus making it more of a strategic decision rather than a tactical one. And for factory GTA; same as above....


    Thoughts?


    Edit: That LoS blocker that DS suggested, is one aspect I hadn't considered. That could conceivably work as well...
    Last edited by phazonjunkie; 03-25-2010 at 09:56 PM. Reason: LoS......

  2. #2
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    Default Re: The Thor's problems up til' now..........

    Giving the Crucio Tank an armor increase while in normal tank mode is a good idea for sure. If the roach can have 2 armor from the beginning, then I don't see why you can't have the siege tank be good at normal tanking. Blizzard ought to re-evaluate this.

  3. #3

    Default Re: The Thor's problems up til' now..........

    How the hell is not big enough for both of them??? Look at protoss...They have a unit for everything...What the Tank needs is a buff -what you said 50 hp and 2 armor+10 dmg for tank mode,BUT increased cost and supply(so they couldn't be massed),And the Thor is good as it is now-except it's kinda sucky vs air(maybe normal attack speed rather than slow will fix that)....And an other problem with the Thor Ground attack is that when you attack a unit that is killed by the first 45 damage the second shot mysteriously dissapears ,so is wasted...Make it if the target dies after the first shot the second shot hits a second unit...That will make it GREAT vs zerglings,marines etc,it already attacks fairly slow,cutting it's damage by half on those targets is even worse....OR leave things as they are now(About Terran i like every unit except the Battlecruiser-that's only without a clear role in SC2)

  4. #4

    Default Re: The Thor's problems up til' now..........

    And an other problem with the Thor Ground attack is that when you attack a unit that is killed by the first 45 damage the second shot mysteriously dissapears ,so is wasted...Make it if the target dies after the first shot the second shot hits a second unit...
    It's not a two-shot attack; it is a double attack. Zealots don't get to hit a different Zergling with their second blade just because the first killed it.
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  5. #5

    Default Re: The Thor's problems up til' now..........

    As I suggested in another thread, they should try making make Thors into LoS blockers.

  6. #6
    Pandonetho's Avatar SC:L Addict
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    Default Re: The Thor's problems up til' now..........

    As I suggested in another thread, they should try making make Thors into LoS blockers.
    lol really? Serious suggestion? That sounds hilarious.

  7. #7

    Default Re: The Thor's problems up til' now..........

    Quote Originally Posted by Nicol Bolas View Post
    It's not a two-shot attack; it is a double attack. Zealots don't get to hit a different Zergling with their second blade just because the first killed it.
    I've just imagined Thor going DMC's Dante's GunSlinger style

    I can't see where do Thor and Tank intervene in roles of each other. Thor assaults and kills single powerful units and Tank sieges and kills tons of lesser units which Thor won't be able to handle so good. WHERE can anyone find any overlap - I don't know.
    Last edited by Kknewkles; 03-25-2010 at 01:23 PM.

  8. #8

    Default Re: The Thor's problems up til' now..........

    Quote Originally Posted by Nicol Bolas View Post
    It's not a two-shot attack; it is a double attack. Zealots don't get to hit a different Zergling with their second blade just because the first killed it.
    The big difference is that zealots attack melee and Thor's have ranged attack and much slower attack speed,that's why they are ineffective,-that's what the topic is all about...And also that's a pretty lame comparison,I mean did you even noticed the difference in time between zealot and a Thor first and second hit???? Zealot 2 attacks are SIMULTANEOUS and Thor's are NOT,How can exacly a zealot turn to hit an other unit in a fraction of a second?

  9. #9
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    Default Re: The Thor's problems up til' now..........

    Meh, good attempt at an discussion phazonjunkie, until I saw your suggestions on how to "improve" the Thor role and "improving" the siege tank.

    Sad to say, but this thread sucks now.

  10. #10

    Default Re: The Thor's problems up til' now..........

    Quote Originally Posted by arthas View Post
    The big difference is that zealots attack melee and Thor's have ranged attack and much slower attack speed,that's why they are ineffective,-that's what the topic is all about...And also that's a pretty lame comparison,I mean did you even noticed the difference in time between zealot and a Thor first and second hit???? Zealot 2 attacks are SIMULTANEOUS and Thor's are NOT,How can exacly a zealot turn to hit an other unit in a fraction of a second?
    Your comparison is flawed. This is how 2x attacks work. So it's completely intentional.

    If it were a regular 45 damage attack with half the cooldown, you'd have a point, but it's not.


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