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Thread: Death animations: can you do it better?

  1. #11

    Default Re: Death animations: can you do it better?

    Wow, I must'nt be paying much attention.

  2. #12

    Default Re: Death animations: can you do it better?

    Quote Originally Posted by Pandonetho View Post
    Don't they already do this? I thought marines get cut in half whenever a DT kills them.
    They get cut in half by Zealots as well. I saw a marine get cut in half and his legs kept running for a second before collapsing.

  3. #13

    Default Re: Death animations: can you do it better?

    Quote Originally Posted by Hav0x View Post
    The nuke already incinerates everything. I was bored one day and built 200 marines and nuked them. Looked pretty awesome.
    Right, but there's this huge explosion, and no matter how close they are to the blast, they stay in the same spot doing the 'fire dance' - saying units should completely blast away from ground zero.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #14

    Default Re: Death animations: can you do it better?

    When a marine a snipe, there should be a pink mist, followed by the the marine falling to his knees, then finally keeling over.(BOOM.headshot)

  5. #15
    Member
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    Default Re: Death animations: can you do it better?

    When non-mech units get killed by lightning attack (such as Psi Storm) they should start shocking until only their bones or suit remain.

    In mech units by the same way they should start throwing sparks and smoke then fall haplessly to the ground.

    When a unit gets killed by a Massive unit (such as Ultralisk or Battlecruiser) his body should get shredded into thousands of pieces in an area.

  6. #16

    Default Re: Death animations: can you do it better?

    Perhaps when banelings destroy a building it should melt away and collapse.

  7. #17

    Default Re: Death animations: can you do it better?

    Quote Originally Posted by screw_ball69 View Post
    Perhaps when banelings destroy a building it should melt away and collapse.
    Very much this. Same for units - Thors and Colossi in particular.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  8. #18

    Default Re: Death animations: can you do it better?

    Zealots dying like Male Night Elves.

  9. #19

    Default Re: Death animations: can you do it better?

    Quote Originally Posted by Asfastasican View Post
    Zealots dying like Male Night Elves.
    Protoss are not space elves, zerg are not space orcs.

  10. #20

    Default Re: Death animations: can you do it better?

    Quote Originally Posted by Asfastasican View Post
    Zealots dying like Male Night Elves.
    This is NOT warcraft in space...
    Heheheeey, I need some strong coffee.


    get your own starcraft 2 signature at sc2sig.com

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