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Thread: Death animations: can you do it better?

  1. #1

    Default Death animations: can you do it better?

    Here the return of a classic. The infamous Starcraft II death animations. Whe had seen scorched hidralisk, marines screaming till they turn into a pool of ichor, roaring zealots being teleported back with their crippled bodyes and sliced marauders. But, of course...whe want MORE.

    Fire at will boys! Forget about gameplay for a second and show your creativity by killing units! They can be triggered death inflicted by a specific unit, mkind of attack, etc...

    Few examples: Ghost Snipe:

    - On overlords it can make the gas sacs explode, making the overlord to fall slowly to the ground by rolling over in the air.
    -On marine...well, headshot! Give us some bloody necks



    Now...show your moves, boys!
    Heheheeey, I need some strong coffee.


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  2. #2

    Default Re: Death animations: can you do it better?

    Ultralisk versus Colossus:
    - The Ultralisk literally slices off the Colossus' legs, leaving it to fall helplessly to the ground and explode;
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


  3. #3

    Default Re: Death animations: can you do it better?

    The 'fatal' Siege Tank round vaporizing the front half of an Ultralisk in a cloud of pinkish mist.

    Since they are technically giant, 'organs', I always thought that Zerg structures should have specific animations when receiving damage; particularly by big rounds like the Yamato or the siege tank - something like a 'spurt' followed by a big 'splash' - like gunshots hitting something fleshy and then exploding outward from the inside...

    Something that kind of bugs me about 'Nuke' - is that when one goes off, all the units caught within the blast go through their standard 'stationary' animations. Which, in my opinion, looks very unrealistic. I guess I'd like to see a death animation specific to the nuke where the units are "blasted" away from ground zero, (mist, pieces, etc) and then dissipate as they are quickly overtaken and completely pulverized by the blast.

    .
    Last edited by Caliban113; 03-31-2010 at 06:19 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  4. #4

    Default Re: Death animations: can you do it better?

    Something that kind of bugs me about the 'Nuke' - is that when one goes off, all the units caught within the blast go through their standard 'stationary' animations. Which, in my opinion, looks very unrealistic. I guess I'd like to see a death animation specific to the nuke where the units are "blasted" away from ground zero, (mist, pieces, etc) and then dissipate as they are quickly overtaken and completely pulverized by the blast.
    This is really true, it could look sooo more deadly!

  5. #5
    Pandonetho's Avatar SC:L Addict
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    Default Re: Death animations: can you do it better?

    Yeah, just have all units within get vaporized into ash while there's nothing but a scorch mark on the floor.

  6. #6

    Default Re: Death animations: can you do it better?

    Love the nuke idea. Leave the "burning" death animations for the hellion, and keep the nuke as THE NUKE
    Heheheeey, I need some strong coffee.


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  7. #7

    Default Re: Death animations: can you do it better?

    I agree with Pandouche. Nuke should disintegrate anything it kills and leave white ash.

  8. #8

    Default Re: Death animations: can you do it better?

    The nuke already incinerates everything. I was bored one day and built 200 marines and nuked them. Looked pretty awesome.

  9. #9

    Default Re: Death animations: can you do it better?

    -Scythe wielding DTs should cleave marines and the like clean in two.

  10. #10
    Pandonetho's Avatar SC:L Addict
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    Default Re: Death animations: can you do it better?

    -Scythe wielding DTs should cleave marines and the like clean in two.
    Don't they already do this? I thought marines get cut in half whenever a DT kills them.

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