while i like how the game plays in general, and the queen as a unit, i feel that the actual task of spawning larva is too much of a no-brainer sometimes. where i hang, this seems to be a general perceived problem with spawn larva.
in short: the queen has a symbiosis with the hatchery - which is a great, sort of proven by now even? but she is not actually versatile in that role past being a defender (rarely) & spawner of larva(always - there is no reason not to - thats the problem)
in my epxerience, if you are able to streamline your use of Spawn larva (hotkeying queen with hach), its not actually mechanically hard to keep up with it at what feels like a reasonable rate - for me [rank 30 silver 50 games played] ... unless you make a thing out of managing it in detail for complete control. i mostly view this as a good thing; few if any players are actually optimizing the use of SL in large scale games... the attention it requires - its arguable how good it is for the game, but that not what this thread is about., Anyway, i'd rahter have more focus on HOW something is used rather than how much, in a case where simply "more is better" as with current SL.
Spawn larva feels plastered on some times, as the actual action of spawning larva rarely involves a notable strategic choice or tradeoff; if i do this now, i can make more units in a little while, if i dont, i will have more energy on my queen...
energy to do what exactly?! .. so there's no reason not to cast SL, and IMO there
should be. in similar situations, terrans can use the energy to scan, when ever they want to buy a clue on what their enemy is up to.
protoss can pick what building to CB so there's always some choice to that. i dont think the chrono boost mechanic is necessarily as good for everyone as it could be, but im leaving that for another thread: Energy tension on the queen is more important!
so to solve the energy tension problem described above, one might think tweaking the current- or adding more straightforward -abilities would do it... to be brief i disagree with that with good reason:
the queen works so well with SL as her main ability because that ties her to the base in a natural way, it gives her a constructive role, put simply: if we were to buff transfusion or give the queen other straightforward abilities, that wouldnt really do much for the problem at hand; people could just make more queens to make use of these abilities while doing the same amount of SL as before.
so what we need is a new ability, that's symbiotic with the hive-cluster in a very similar way that SL is. we can probably come up with several suggestions along this line, but having thought on it a little bit, im going to settle for suggesting ONE, and i hope to gather some support among you all for it as to make blizzard see it & consider it:
Accelerated Mutation
targeted on hatchery/Lair/Hive
cost 25-50 energy
same duration as Spawn larva
Effect: Makes larvas that are mutated into units at the targeted hatchery hatch 50% faster but come out with 50% life (regenerating to full) and have all kinds of abilities inhibited for a period of time
(these numbers can be tweaked of course, as well as SL numbers, but you get the idea)
this may look "too similar" to Chrono boost but think again; the tension on the queens abilities along with the core difference in protoss & zerg production mechanics makes the abilities quite distinct: Accelerated Mutation will not actually boost your long-term productivity, thats what you use SL for (and CB for protoss), SL is proactive - to enable building more units later. Accelerated Mutation is for reactive play - something that CB can also do, AM can be used on greater scale - the zerg way, but has drawbacks both on teh short-term (spawning not fully developed units) and the long term (less energy left for other queen abilities; mainly SL: less units later unless you have larva abundance) ... similary of course, Using SL means less energy for AM as a reactive defesnive or offensive tool in reacting to army movment or army composition etc.
this would actually add energy tension on the queen, in a way that surely isnt bad for anyone.
if you like the direction of this suggestion. please post! discuss it!
if you want to post similar suggestions here, do so. but
please keep it within the scope of Queen+Hatchery symbiosis?