
Originally Posted by
Norfindel
1.5 times. And that's one Phoenix attacking one Overlord. Without splash, groups of Overlords would survive more time.
1 Scout could kill an Overlord faster than one Corsair, but several Corsairs could kill several Overlords faster than several Scouts.
It's just another prone to confusion declaration.
It they go to your base to kill Overseers, you just build some Spore Crawlers, or Hydralisks, that can protect them.
That applies to any units sent as spotters. If you send a lone Phoenix, or Viking, or Medivac, or Warp Prism, or Observer, or Raven, or Mutalisk, or just whatever as spotter, they can be killed pretty easily. If you need detection, you're limited to Observers, Ravens, Overseers, Spore Crawlers, and OCC Scan.
Sure, Observers are tiny cloaked units, so they're difficut to spot, and there's no way to stop Scan at all, so the Zerg looks like the weakers in detection, but you cannot have omnipresent detection like it was in BW. That limits gameplay, badly. At least, you can use Spore Crawlers that now move (if slowly), and doesn't count for population. Hell, no Zerg Detectors count as population.
At most, Zerg players will need to build static detection in their bases, something that the other races already need to do. They cost a little less now, and are easier to build than before, and they can move, and have 400 HP.
But making cloaked units viable against the Zerg will improve gameplay, IMO. They were nearly impossible to use before, saving for the mentioned exception of DT+Corsair.