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Thread: Korean Expo Translations and Wrap-Up

  1. #11

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by Norfindel View Post
    I disagree. The Turret is an static detector, as was the Spore Colony (before they decided to give the Zerg attacking buildings that can move), or the Phase Cannon. The Overlord was a 100 mineral Detector + Transport + Supply building that doesn't take space on the base.
    Detection on all Overlords was too much, it uttery limited the amount of cloaking you could use against them.
    Speaking of Zerg detection, does anybody feel they're lacking when it comes to it? I mean all they've got is the Overseer and Spore Colonies. Mix some dark templar with Phoenix and you should have little trouble steamrolling over a Zerg player unprepared for the threat. Although the DT is later tech now by requiring a Dark Obelisk.

    I suppose the Protoss are equally limited with only Cannons and Observers, but the latter can be obtained relatively quickly and cheaply. Seems like Overseers are later tech.

    The Terrans seem like the best off by allowing scanner sweep, Ravens, and Turrets in some form or another. So I guess in the end, allowing a complimentary Sensor tower to grant detection for all adjacent Turrets might actually balance them out.

  2. #12

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by Norfindel View Post
    I disagree. The Turret is an static detector, as was the Spore Colony (before they decided to give the Zerg attacking buildings that can move), or the Phase Cannon. The Overlord was a 100 mineral Detector + Transport + Supply building that doesn't take space on the base.
    Detection on all Overlords was too much, it uttery limited the amount of cloaking you could use against them.
    And still, it is easier to hunt Overseers then Sensor Towers, and without Overseers Zerg are helpless, of course you got Spore Colonies, which cost Workers, and Workers needs Larvae, less Larvae = less units for Zerg player, and that's how it was even in SC BW, the reason why Protoss players always go for Sair/DT combo...
    "Living for the Swarm!"

  3. #13

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by RamiZ View Post
    And still, it is easier to hunt Overseers then Sensor Towers, and without Overseers Zerg are helpless, of course you got Spore Colonies, which cost Workers, and Workers needs Larvae, less Larvae = less units for Zerg player, and that's how it was even in SC BW, the reason why Protoss players always go for Sair/DT combo...
    It's a tradeoff to being able to scout all the map. Nobody is forcing the Zerg players to send all of their Overlords unprotected to the 4 cardinal points.
    Sending Overlords to scout gives the player and advantage. Of course, you take the risk of them being hunted to death, but if you realize the enemy has air units, you can always pull back to the safety of the Spore Colonies, or Hydralisks.
    Protoss players go for Corsair+DT because DT alone are useless, as all Overlords have detection, and the only way of using cloaked units, is keeping the Overlords away. Of course, as the Corsair is kinda broken, it's better that the Zerg player sends their Overlords one by one, as the unit will kill whatever amount of them is on the AoE...
    The Phoenix has no AoE, and hopefully, with good micro and enough detection range, the Overseer can prove to be enough for non-static detection.
    It's not like they're the most expensive unit in the world, either, it's just the cost of an Overlord + 50m and 50g. And they can do other things besides of detection.

  4. #14

    Default Re: Korean Expo Translations and Wrap-Up

    Speaking of Zerg detection, does anybody feel they're lacking when it comes to it?
    Not at all?

    With a Lair, mobile detection is just 17 seconds and 50/50 worth of resources away on any Overlord you chose. That's plenty.

    Truthfully, most of these observations in the report sound like REALLLY strange changes to me and a little extreme from what we heard last.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  5. #15

    Default Re: Korean Expo Translations and Wrap-Up

    The Phoenix has no AoE, and hopefully, with good micro and enough detection range, the Overseer can prove to be enough for non-static detection.
    No, they dont, but they are killing 2 times faster the corsairs as it is confirmed, and you wont have all your Overlords turned into Overseers, he just need to come in your base and snipe Overseers and as i said you wont have plenty of them...
    "Living for the Swarm!"

  6. #16

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by RamiZ View Post
    No, they dont, but they are killing 2 times faster the corsairs as it is confirmed, and you wont have all your Overlords turned into Overseers, he just need to come in your base and snipe Overseers and as i said you wont have plenty of them...
    1.5 times. And that's one Phoenix attacking one Overlord. Without splash, groups of Overlords would survive more time.
    1 Scout could kill an Overlord faster than one Corsair, but several Corsairs could kill several Overlords faster than several Scouts.
    It's just another prone to confusion declaration.

    It they go to your base to kill Overseers, you just build some Spore Crawlers, or Hydralisks, that can protect them.
    That applies to any units sent as spotters. If you send a lone Phoenix, or Viking, or Medivac, or Warp Prism, or Observer, or Raven, or Mutalisk, or just whatever as spotter, they can be killed pretty easily. If you need detection, you're limited to Observers, Ravens, Overseers, Spore Crawlers, and OCC Scan.

    Sure, Observers are tiny cloaked units, so they're difficut to spot, and there's no way to stop Scan at all, so the Zerg looks like the weakers in detection, but you cannot have omnipresent detection like it was in BW. That limits gameplay, badly. At least, you can use Spore Crawlers that now move (if slowly), and doesn't count for population. Hell, no Zerg Detectors count as population.

    At most, Zerg players will need to build static detection in their bases, something that the other races already need to do. They cost a little less now, and are easier to build than before, and they can move, and have 400 HP.

    But making cloaked units viable against the Zerg will improve gameplay, IMO. They were nearly impossible to use before, saving for the mentioned exception of DT+Corsair.
    Last edited by Norfindel; 06-02-2009 at 07:52 AM.

  7. #17

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by Norfindel View Post
    1.5 times. And that's one Phoenix attacking one Overlord. Without splash, groups of Overlords would survive more time.
    1 Scout could kill an Overlord faster than one Corsair, but several Corsairs could kill several Overlords faster than several Scouts.
    It's just another prone to confusion declaration.

    It they go to your base to kill Overseers, you just build some Spore Crawlers, or Hydralisks, that can protect them.
    That applies to any units sent as spotters. If you send a lone Phoenix, or Viking, or Medivac, or Warp Prism, or Observer, or Raven, or Mutalisk, or just whatever as spotter, they can be killed pretty easily. If you need detection, you're limited to Observers, Ravens, Overseers, Spore Crawlers, and OCC Scan.

    Sure, Observers are tiny cloaked units, so they're difficut to spot, and there's no way to stop Scan at all, so the Zerg looks like the weakers in detection, but you cannot have omnipresent detection like it was in BW. That limits gameplay, badly. At least, you can use Spore Crawlers that now move (if slowly), and doesn't count for population. Hell, no Zerg Detectors count as population.

    At most, Zerg players will need to build static detection in their bases, something that the other races already need to do. They cost a little less now, and are easier to build than before, and they can move, and have 400 HP.

    But making cloaked units viable against the Zerg will improve gameplay, IMO. They were nearly impossible to use before, saving for the mentioned exception of DT+Corsair.
    And there you go proving my point ^^
    "Living for the Swarm!"

  8. #18

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by RamiZ View Post
    And there you go proving my point ^^
    Not sure exactly what you mean, but if that makes you happy... .

  9. #19

    Default Re: Korean Expo Translations and Wrap-Up

    Well i mean that it actually is good for SC2 that Overlords doesnt have detection anymore... Making Overseers only for Detection will give enemy alternatives and also it is new Macro Mechanic for Zerg players
    "Living for the Swarm!"

  10. #20

    Default Re: Korean Expo Translations and Wrap-Up

    Quote Originally Posted by RamiZ View Post
    Well i mean that it actually is good for SC2 that Overlords doesnt have detection anymore... Making Overseers only for Detection will give enemy alternatives and also it is new Macro Mechanic for Zerg players
    I had the impression you was against that, lol!! . Anyways, was a good debate .

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